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The Excellents rules
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===Rolling Dice=== Every player only ever rolls a single die. The Magical One has a d4, the Brainy One uses a d6, the Charming One grabs a d8 and the Tough One gets a d10. The character sheet shows you what numbers you need to roll to succeed so your assigned die will make you better at some things and worse at others. The GM will ask a Princess to make a Sword, Shoes, Hearts or Books roll depending on what you're trying to accomplish: * Sword is for fighting or defending something. * Shoes for other physical activities that aren't fighting. * Heart applies when using your attitude, exuberance, caring, and/or love. * Book when doing something that uses your brain, such as executing an idea or needing knowledge. Crown and Beast work a little differently. For your Crown, you should color in the number that matches your die type/highest number (i.e. 6 for Brainy). You'll get to use your Crown whenever you roll the highest number on your die. It triggers an automatic success! You get to narrate how you use the power of your realm to help you succeed. Rolling a 1 triggers your Beast instead. You failed, but if you may narrate a way for your Beast to swoop in and turn it into a success. If you can't think of a way your Beast can help, it's a fail. You only EVER roll your own die. Usually you'd roll it just once, but when you are advantaged or disadvantaged you roll twice. The GM will let you know when this applies. Advantage can occur when doing something that matches your character's things (like dancing when wearing ballet shoes), but also against unnamed lackeys (they are weak!) or when being helped by a NPC or Princess friend. Advantage means rolling twice and only needing to succeed once. If you don't succeed in rolling a target number, rules for Crown and Beast still apply. You get disadvantage when rolling against the Big Bad before finding out their secret. You may also sometimes get disadvantage when your missing something important (which makes for a useful hint!) and rarely when attempting something very difficult. With disadvantage you need to roll twice, but succeed both times. While not clear in the rulebook, I've always played it so Crown or Beast would also need to be rolled both times to active on a Disadvantaged roll. Anytime you fail a roll, you earn a Lesson Tokens (including when your Beast couldn't help). Lesson tokens are a group resource that be turned in to resolve issues or trigger a montage or flashback, all without requiring a roll. Once per episode, you can decide to spent lesson tokens up to the amount of Princesses and perform an awesome musical number. The more lesson tokens spent, the bigger your effect can be (talk to the GM for approval). It can teach a lesson, change a heart, do something magical β there really is no limit to the power of a great musical number! Each Princess explains their part of the music video or the part of the song they perform. At the end, someone summarizes the song's lesson or goal and result. [[Category:The Excellents]][[Category:Polymorph]]
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