Editing
The Gift:Characters
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===House Burning Stone=== House Burning Stone is the oldest and most powerful house in the Council, claiming to have been founded in London in 1650. The house is a religious fraternity, dedicated, at least in theory, to coming closer to God through mysticism. The house does not insist that members follow any particular religion, although monotheism is required. Burning Stone was the driving force behind the formation of the Council in the first place and many give it credit for the Council’s dominant position in New Spain today. Burning Stone mages tend to see themselves as good shepherds for mages and mundane humans alike, tough but fair, living well but providing guidance and protection. However, they are also very aware that their power only comes by the consent of the other Houses of the Council. Politically, the house tends to be on the side of big business, since they own so much of it. However, the House includes influential cliques advocating abortion rights, drug legalization, environmentalism, foreign aid, gun control, and welfare, including a public option for healthcare. The House officially opposes increasing eduational spending, on the grounds that science threatens to make the mundanes too powerful for their own good, but there has been growing support for education on both idealistic and strategic grounds. Burning Stone techniques put great emphasis on the spiritual transformation and purification of the self and apprentices spend a lot of time studying the transformation of physical substances, looking for mystical insight. To help achieve this insight, apprentices learn spells dealing with the elements earth and fire. Cost: 33 points Advantages: Language (Arabic, Broken), Language (Latin, Native). Skills: Alchemy, Artist (Calligraphy), Chemistry, History (Medieval European), History (Medieval Middle East), Mathematics, Occultism, Poisons, Symbol Drawing (Western Hermetic), Theology (Christianity), Theology (Islam). Spells: Earth: Create Earth, Earth to Stone, Essential Earth, Rain of Stones, Seek Earth, Shape Earth, Walk Through Earth. Fire: Create Fire, Essential Flame, Extinguish Fire, Ignite Fire, Fireproof, Rain of Fire, Resist Fire. House Stances Magic: The purpose of magic is to grow closer to God through spiritual self-transformation. Themselves: Most mages do not understanding the purpose of magic and so are further from the goal than we are. They should be helped. The Council: The purpose of the Council is to keep the Peace. Nobody else can be trusted with the job. The Old Houses: Useful. We must not underestimate them. They may not quite grasp the ultimate point yet, but they have proved themselves formidable mages. The Young Houses: They get so caught up in the details of their sciences that they forget to look at the big picture. They are more of a nuisance than a help, but they make up the numbers that keep the Council in control. The Circle: The harder they cling to the physical world, the further they get from God. The Cooperative. Fools who sell their humanity for power. A human being is more valuable than a machine. Independents: The Bridewell Reading Group is primed to defect from The Cooperative to the Council. They just don’t realize it yet. They will get sick of their deranged companions soon enough. The Church of St. Christopher on the Mountain are sound and sane. I wonder how we can convince them to join the Council. Exeter are amoral and organized. That makes them a serious threat. It would be better if they did not exist.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information