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The Sanguine Squad: The Nova
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===Character Moves=== '''FIGHT THE GOOD FIGHT''' (Legacy): When you pull your punches while '''directly engaging a threat''', you can roll +Savior instead of + Danger. If you do, you cannot choose to impress, surprise, or frighten your foe. '''ARE YOU WATCHING CLOSELY?''' (Delinquent) : When you mislead, distract, or trick someone, roll + Superior. On a hit, they are fooled, at least for a moment. On a 10+, choose three. On a 7-9, choose two. *you get an opportunity *you expose a weakness or flaw *you confuse them for some time *you avoid further entanglement On a miss, you’re hopelessly embroiled in it and under pressure; mark a condition '''BURN''': When you charge up your powers, roll + conditions you have currently marked. On a hit, hold 3 burn. On a 7-9, mark a condition. On a miss, hold 2 burn and mark 3 conditions. '''Flares:''' Boost: Spend 1 burn to supercharge a teammate’s efforts with your powers, giving them a +1 bonus to their roll as if you had spent Team from the pool. Elemental Awareness: Spend 1 burn and mark a condition to open your mind up to the world around you with your powers. You can ask any one question about the world around you, and the GM will answer honestly. Shielding: You call up a fast protective field to stop a danger. Spend 1 burn to Defend Someone Else from an immediate threat, rolling +Freak instead of +Savior. Snatch: Spend 1 burn to use your powers to seize any one object up to the size of a person from someone within view.
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