Editing
The Virgin Expanse Wealth
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Ship's and Ship Components== ===Components=== Starship components are massive objects that must always be purchased singly and they use their own modifier based on type of component. They do not use Quantity modifiers but they do have Rarity and Craftsmanship modifiers. This does allow Poor components which behave in all ways as if damaged. Dreadful craftsmanship components are useless, they are treated as destroyed components and only worth their value as scrap. {| {{table}} | align="center" style="background:#f0f0f0;"|'''Structure''' | align="center" style="background:#f0f0f0;"|'''Power''' | align="center" style="background:#f0f0f0;"|'''Etheric''' | align="center" style="background:#f0f0f0;"|'''War''' |- | 0||-2||-4||-6 |- | |} If they are available for purchase archeotech components are always at least Ex. Rare, making them very difficult for even the wealthiest characters to simply buy. ===Acquiring Entire Ships=== These rules generally only apply to the hull of a voidship. Components that cost 0SP are often included in a bare hull but rare or expensive components always increase the cost and require a separate Acquisition test. Since ships are so expensive they require both an Acquisition test and a permanent loss of Wealth no matter how rich a Dynasty is the addition of a new ship is an enormous undertaking. To find the Acquisition test modifier to purchase a starship hull divide the SP cost of that ship by 2. This is the modifier for a fully functional ship of that class with all its required components bought in its entirety. If you succeed then you must then invest permanent Wealth equal to half the final modifier. Since much of the expense is the physical material and construction if you have a hulk you reduce the Wealth modifier by half and reduce the final Wealth loss by half again as well. Thus a brand new Lunar cruiser (SP60) would require a Wealth-30 test to acquire and then reduce the Wealth statistic by 15. However if the Dynasty had recovered a Lunar hulk the test would only be at -15 and require a loss of 4 Wealth.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information