Editing
Trinity:City Mechanics
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Infrastructure=== Every standard item has an availability rating, on a scale of 1-100. Any item whose availability rating is equal to or below the city's Infrastructure can be purchased in the city at the city's price for the item (standard price modified by Economy). If an item's value is below the max GP limit for the city, but its availability is higher than the city's Infrastructure, the item can still possibly be found, but at higher prices than normal. To do so, follow the following steps. # Determine the Craft skill that would be able to produce the item. If the city has the skill, proceed to the next step. # Multiply the city's skill bonus in the skill by 5. # If the result is higher than or equal to the item's availability, the item can be found in the city. # Subtract the city's Economy from the result in step (3). If the result is below 1, the item cannot be found in the city. If it is 1 or higher, subtract it (as a percentage) from the city's currency value. # Divide the item's cost by the result in step (4) (as a percentage). # The result in step (5) is the cost of the item in the city.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information