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== Monsters == '''Ogres''' Savage, degenerate, superstitious, and primitive, ogres lurk in small bands in the wilderness. They retain their ancestors' height (9-10') and strength, but the devil-kings' beauty has become ugliness and their intellect devolved to bestial rage. Prone to bouts of madness, killing and eating one another as readily as anything else, ogres are congenitally incapable of large-scale organization or planning; this gives smaller, weaker humans a fighting chance against the brutes. Despite their reduced mental state, they dimly remember what they once were... and what humanity was. And they hate. Woe to the human who falls into their clutches. HD 4, AC 6 (hides + tough skin), Attack +6 (strong), Damage 1d8 +2 (strong), Morale 9 (savage but superstitious), Save 14+ (accursed - worse than normal), Move 30' run, Effort 1 Ogres commonly form Mobs; they are strong and ferocious enough to threaten even demigods and so have the Overwhelm ability. '''Anakim (Ogre Magi) ''' Ancestors of the ogres, anakim were the first anthropoids to arise and challenge the monsters of the Elder World... though they were little less monstrous. In form they were near perfect: towering ur-hominids of sinister, satanic beauty, muscular and graceful (Araki's Pillar Men from ''Jojo's Bizarre Adventure'' mixed with Milton's Satan gives an idea). Combining unholy strength, magical might, and devious cunning, they beat back the declining elder prehumans, bound many lesser demons to service, made pacts with many leviathans, and carved out great holdings across the ancient world. Basically Moorcock's Melnibone or Howard's Acheron. Yet in character they were cruel, decadent, arrogant, sadistic. Trusting their own kind but little (with good reason), engaging in vicious feuds and rivalries, they preferred to keep apart, each small cabal of devil-kings building its holdings on the backs of lesser primates raised as slaves. Practicing sorcery, breeding bizarre hybrid beasts, and trafficking with demons and leviathans, anakim sought ever greater power and knowledge: over their fellows, over the elder beast-gods, and most of all over life and death. Lacking the greater leviathans' divinity and immortality, they craved these things, and their laboratories echoed with the screams of their lesser kindred on whom they performed experiment after unholy experiment. Their society destroyed itself in the Collapse; whatever they unleashed twisted the entire species, devolving them physically and mentally into the race of ogres. Only 1 in 100 ogre births produces a new anak. Intelligent enough to know the numbers no longer favor them, anakim lord over their brutish descendants as god-kings or, cloaked in illusion, walk among humans, undermining the new dominant species from within. ''Common Anak:'' HD 8, AC 4 (medium armor, skill), Attack +10 x2 attacks, Damage 1d12, Morale 10, Save 11+, Move 30' run/45' flight, Effort 3. They have the powers attributed to AD&D ogre mages, but these are low-magic effects of limited use against a demigod. ''Devil-King/Queen:'' An anak whose soul is sufficiently mighty to bear a spark of divinity. While they lack the sheer capability of human demigods (few have more than two Words, and they gain no benefit from cults except a boost to their overweening egos), they make up for it with power and malice. Each is built differently, but at a minimum you're looking at a splice of the Twisted Ogre (p. 151) and Greater Eldritch (p. 148) templates: 20+ HD, flight, 1d12 straight-damage melee and magic attacks, and usually some Sorcery and Deception Gifts plus a mystic Corona of Fury attack. '''The Spawn of Yoji-Pang''' Many leviathans cast their seed upon or took into themselves what they would, but none were so… energetic… as Yoji-Pang, the Abundant Lingam. A colossal, towering… (take an AD&D roper, splice it in whatever ways you care, or don’t care, to imagine with ''Revenge of the Overfiend'', give it the Fertility Word, and grow it to 60’ tall)… Yoji-Pang was surprisingly popular among certain anak cliques of especial decadence. What transpired is best left unwritten. What cannot be unmentioned is the fact that, while Yoji-Pang is little known in the current epoch, His spawn were of sufficient number and variety to plague the latter world. ''Spawn of Yoji-Pang:'' I’m using ''Carcosa''’s Spawn of Shub-Niggurath tables, which repurpose to ''Godbound'' with little effort. ''Lesser Lingams (especially favored Spawn):'' AD&D ropers massaged to work for ''Godbound''. '''The Spawn of Calyx''' The anakim of the old world feared, rightly, Calyx the Triple Hunger and gave her human slaves in tribute to sate her gluttony. What exactly She did with these humans is unknown, but in latter days monstrous abhumans have been seen in the wilderness, humans mixed with the animal type of one of Calyx's three heads. Those born of Calyx's saberlyon and goat heads are all male, while those born of her drakaina head are all female. Especially given these creatures' proclivity for ambushing and abducting travelers, the question of how such single-gender creatures reproduce is a matter best left unprobed. While dangerous to humans, such creatures are of little threat to a demigod and for the most part use the Minor Misbegotten stats. More powerful ones might have better stats and appropriate troperiffic powers: e.g., satyr-type stuff for goat-men, medusa-ish abilities or poison breath for drakaina-women, etc. '''The Five Sphinxes and Their Spawn''' Creatures of the Elder Epoch that survived into modern times, the Sphinxes are thought to be horrible crossbreeds of anak and leviathan or anakim who infused leviathan flesh into themselves. They are enormous (house sized) creatures with the faces of beautiful anakim; bodies resembling crosses between saberfangs and dragons; and four feathered or leathery wings. Named for their coloration, there are five: Carnelian, Porphyry, Malachite, Alabaster, Onyx. All are supremely wise and erudite creatures who know many secrets of the elder world and impart their knowledge and advice to mortals, for a price. This price often seems innocuous and equally often leads to ruin for the mortal or the nearby nation, a fact in which the Sphinxes seem to delight. Equally often, the Sphinxes will play the classic sphinx-game of "I'll tell you what you want to know if you solve my riddle, otherwise I eat you." ''Sphinx:'' Somewhere between a Greater and Master Eldritch but with potent physical attacks to back up the magic. ''Lamias and Manticores:'' The Sphinxes have spawned many offspring or created them from mortals who fail in their dealings with the Sphinxes. Male offspring are manticores (savage creatures with human heads, saberfang bodies, wings, and spike-flinging tails); females are lamias (head and upper torso of woman, body of a beast). These are adapted largely straight from the ''AD&D Monster Manual''.
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