Editing
W&G.RogueTraderWiki
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===OPTIONAL WEAPONS AND FIGHTERS HOUSERULES=== These are not 100% finalize yet. OPTIONAL WEAPONS : * '''''Point Defense Weapons''''': The ship includes Weapons to be used against FIghters, Bombers and Torpedoes. These weapons use the following ratings -- Damaeg +3, ED 1, AP 0, Range 3*. *They may make ONE attack a round against an incoming torpedo or fighter as a free action (not counting towards the Voidcraft's attack that round) generally at Range 3 or less. They also add +2D to crew gunner's Ballistic Skill when firing on Size 2 or smaller craft. TORPEDOES Torpedoes can be added to a ship but costs 2 Upgrades to do so. They use special rules for combat. : * '''''Torpedoes''''': Damage 6, ED 2, AP -5, Range n/a; Traits - Brutal, Special. Basic Stats SIZE: 1; DEF: 6; RES: 1; HULL: 1; SPD: 8 (5 moves maximum) Torpedoes are unique in that they are fire-and-forget weapons that deal massive damage if they impact. The crew or gunner makes their initial attack roll for the Voidcraft itself but the DN to score a successful hit increases by +1 per 8 spaces traveled. Once it hits the torpedo is destoyed. A standard Torpedo can continue to try and hit its intended target a number of turns after it missed 1 round +1 per Tier. If it fails this many rounds or its target is more the a total of 50 square away (including running) its fuel runs out and it ends its function. The Ballistic skill check remains the same rating each round (the DN can chage depending on range) and does not require any special action on the part of the Voidship that shot the torpedo. STARFIGHTER/BOMBER WING(S) Starfighters and Bomber Wings cost 2 Upgrades for each 'wing' these can act independly of the Voidcraft. They can be used to extend detection or to make attacks against enemy ships or other fighters and bombers. : * '''''Fury Interceptor''''': can be taken more then once, each upgrade adds a Fighter Wing (4 ships) to the ship and landing bay area. The basic Stats for each wing are SIZE: 1; DEF: 6; RES: 1; HULL: 2; SPD: 7; Detection +2. Weapons are changed to Damage 3, ED 1, AP 0, Range 1/2/3, Traits - Rapid Fire (2). Also advanced Targets add +2D Ballistic skill checks but only vs. other Starfighers and Bombers. (they have no other ratings except that Crew and Resolve are the same as their mothercrafts rating. You can gain Hot-Shot Pilots who icrease their Crew rating by +2 and increase their Resolve by +1 for one additional Upgrade.) : *'''''Starhawk Bombers''''': can be taken more then once, each upgrade adds a Bomber Wing (4 ships) to the ship and landing bay area. The basic Stats for each wing are SIZE: 1; DEF: 5; RES: 2; HULL: 3; SPD: 6; Detection +2, Weapons are changed to Damage 5, ED 1, AP 0, Range 1/2/3, Traits - Rad (2) (they have no other ratings except that Crew and Resolve are the same as their mothercrafts rating. You can gain Hot-Shot Pilots who icrease their Crew rating by +2 and increase their Resolve by +1 for 1 additional upgrade) Starfighters and bombers are unique in that they are weapons that can move out away from the Voidcraft to inflict damage on enemey craft and/or extend your Voidcraft detection range. During a Combat Round each Wing of Fighters or Bombers can take the following Standard Voidspace Action -- Aspex Scan, Fire Weapon and Piloting. They use their Crew Rating for these skill checks. If a PC is mannig one of the Fighers or Bombers they can use their skill for the entire wing. Starfighters and Bombers generally have a maximum range of 30 squares out from the Voidcraft. Beyond that their sensors and communications become unreliable and their Crew Defualt and Resolve each fall by -2. They can make up to 3 attacks before they need to return to their mothership to resupply. Starfighters and Bombers can only attack once a round but they include 4 vessels. Each time a vessel is destroyed the 'wing' Crew Default drops by -1 (to a minimum of 2D). Destoryed Starfighters and Bombers maybe recovered after the battle (GM's call) for repair etc.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information