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Young Warriors (SWADE PbP)/Setting Rules
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==Death and Defeat== When a hero is Incapacitated by lethal damage, he makes an immediate Vigor roll and checks the results below (don’t use the regular Incapacitation rules in Savage Worlds). ::*CRITICAL FAILURE: The character is not Incapacitated but instead goes out in a Blaze of Glory (see below). ::*FAILURE: The hero is Incapacitated and Defeated (see below). ::*SUCCESS: The character is Incapacitated and Injured. Roll on the Injury Table in Savage Worlds. The Injury goes away once all Wounds are healed. ::*RAISE: The character is Incapacitated, but a Healing roll at −2 gets him up and fighting on the next round (with all his Wounds as usual). ''Blaze of Glory'' When a hero Critically Fails her Vigor roll due to Incapacitation, she’s awarded a point of Conviction. On her next turn, she ignores all Wound and Fatigue penalties, acts normally, then perishes—hopefully having taken out some of her adversaries or accomplished a significant goal with her sacrifice. (Of course the Game Master may always work with the player to simply narrate some dramatic and purposeful end rather than gaming it out.) ''Defeated'' The hero is beaten and bloodied but will live to fight another day. He must choose one of the following results: ::*Go out in a Blaze of Glory (see above). ::*Roll on the Injury Table in Savage Worlds. The injury is permanent. ::*Lose one step in an Attribute. ::*Lose an Edge. ::*Gain a Major Hindrance, perhaps reflecting a permanent mental or physical injury from the fight.
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