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LeviathanTempest:ChapterFour
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==== Besieging the Tower of Will (Descendant Channel) ==== ''The Leviathan's innate ability to casually dominate the herd is refined into a cold psychic sword that drives humans mad even as it enslaves them.'' ** Dice Pool: Manipulation + Intimidate + Sheol vs. Target's Resolve + Power Trait ** Action Type: Instant The Leviathan may telepathically communicate with any target in sensory range. Targets without recourse to telepathy must resort to mundane measures to talk back. The target is aware that the Leviathan is the one communicating with them. * "Depth 0": Birthright of Sanctity * "Depth 1": At the cost of 1 Ichor, the Leviathan may send a single message whose meaning can be summed in twenty words or less. * "Depth 2": As above, but the target may telepathically reply with a single message subject to the same word limit. * "Depth 3": As above, and the Leviathan may spend an additional 1 Ichor to inflict a minor derangement in a wake-vulnerable target, or to upgrade an existing derangement by one category, roll Manipulation + Intimidation + Sheol vs Resolve + Power Stat. The Leviathan chooses the derangement subject to the limitation that it always leaves the target beholden to or obsessed with the Leviathan in some way. Existing derangements that have been upgraded are warped to fulfill these conditions. The derangement or upgrade lasts for (Sheol) days. The Leviathan may only attempt this once per target per day. If the Leviathan does so she may give a simple command, one or two sentences which the target will endeavor to follow for the rest of the scene. People will not obey clearly suicidal commands, including commands not to defend themselves. Issuing commands that send a person against their moral identity is hard but not impossible: They roll Resolve + Power Stat + Morality with a target of the Leviathan's original successes. * "Depth 4": As above, and the Leviathan need only spend 1 Ichor per scene in order to enable continuous two-way telepathic communication with anyone it can perceive. * "Depth 5": As above, and telepathic communication is reflexive for the Leviathan and its targets. The Depth 3 and 6 powers of this Channel remain instant actions. * "Depth 6": As above, and the Leviathan may spend an additional 3 Ichor to instead inflict a severe derangement in a wake-vulnerable target, subject to the same limitations as the Depth 3 version of this power. Derangements inflicted in this manner last until the target receives intensive psychiatric support (successes required on therapy: twice Leviathan's successes) or the target becomes a Beloved or Ahab. If the Leviathan chooses to do so they may give an order, as long and complicated as the victim can be reasonably expected to remember. The victim will attempt to obey this order to the best of their ability but with the same limitations as the Depth 3 version of this power. Most figure out their compulsion is tied to their new Derangement and indeed, successful Therapy will end the order as will becoming Ahab but not becoming Beloved. '''Adaptations''' *Mind Blast (OO or OOOO): In Depth 3 or lower, the Leviathan may unleash a psychic attack as an instant action. The Leviathan rolls Presence + Intelligence + Sheol and spends 1 Ichor, subtracting the target's Resolve + Power Trait. The effects of success depend on the number of dots in this Merit the Leviathan possesses. With the two-dot version of this Merit, the Leviathan inflicts Bashing damage with the Stun property. With the four-dot version of this Merit, the Leviathan gains the option to inflict Lethal damage with the Stun property. The Leviathan may choose to split successes among multiple opponents, subtract only the highest Resolve + Power Trait amongst the targets. *Assimilation (OOOO+): Purchasing this Merit creates a Memory Slot. In Depth 3 or lower, the Leviathan may devour the mind of a recently deceased character. This requires a (Resolve + Stamina - Target's Intelligence) check on the part of the Leviathan. On a failure, the mind is destroyed. On a success, the Leviathan fills one Memory Slot and benefits from one of the following: **A one-dot increase in one social or mental Attribute the devoured had at a higher rank than the Leviathan. **The devoured's rank in one skill. **One Ritual possessed by the target The Leviathan is also capable of recalling any particulars of the devoured's lifestyle or history, within the usual limits and rolls for memory (or with the Channel Memories Before Time). Additional dots in this Merit confer one Memory Slot each, allowing the leviathan to store multiple memories or store the same set of memories several times for additional benefits. If the Leviathan wishes to benefit from devouring minds after its Memory Slots are filled, it must first empty a slot, losing the associated benefit and knowledge of the target's history if no more Memory Slots from that target remain. Note that slaying a human for the explicit purpose of devouring his or her brain, like all forms of cannibalism, is a Tranquility 3 Sin. Atolls cannot be assimilated, though persistent rumors say that a Leviathan can gain the serenity of an Atoll's presence permanently by assimilating her mind. *Psychic Shockwave (OOOOO+): In the Depth 6, the Leviathan may spend 1 Willpower to instead create a minor derangement (or upgrade an existing one that the Leviathan created) in all wake-vulnerable targets that can see it. At Sheol 6 and 6 Merit dots, the Leviathan may use this power reflexively and for free the first time in a scene that it enters the Apotheosis Form. This does not let the Leviathan issue commands. When in Depth 6, any wake-vulnerable character with a (Willpower + Power Trait) that does not exceed the Leviathan's (Presence + Sheol) and witnesses its Aura suffers from a minor derangement of the Leviathan's choice for a scene.
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