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===Diplomacy=== Diplomacy is used to influence others with tact, etiquette, and social grace. You may make a Diplomacy check to change people’s opinions, to negotiate a deal in good faith, to inspire goodwill, or to haggle with a patron, or to comport yourself with etiquette and tact. Your Diplomacy skill check is based on your Charisma modifier. =====Haggle===== * (Extended action (1 minute) * basic skill utility) * Target: One merchant (Diplomacy vs. Sense, +5 per 10% price adjustment) * Success: You may adjust the cost of one good you are selling or purchasing by the desired amount. =====Negotiate Surrender===== * (At-will free interrupt * basic skill utility) * Target: One creature which would hit you or an ally with an attack (Diplomacy check vs. the target’s Sense) * Success: You may attempt to halt combat and negotiate the surrender of your allies. * Special: You may only perform this action vs. opponents who are intelligent and willing to accept a surrender. =====Influence===== * (Extended action (variable) * basic skill utility) * Effect: Describe to the DM how you attempt to influence the target, then make a Diplomacy check vs. the target’s Sense. On a success, you influence the target into adopting a desired attitude, belief or action.
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