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==Water== ===β’=== ====The Mighty Wok β==== *This is a major resturant set in the bustling downtown district of Denandsor. It sells a variety of tasty menu items and is run by the famous maestro Master of One Million Dishes. *'''Hearthstone:''' Jewel of the Clever Merchant *'''Maintainence:''' 2, The Kitchen must be cleaned regularly to avoid health code violations. *'''Features: ''' **Comfort Zone (1pt) **Workshop Manse: Craft Water (3pts) ===β’β’=== ====The Denandsor Harmonious Fountain β==== * A complex 20 by 20 grid of programmed jets of water that act as fountain in the center of one of the cities more lively squares. This strange idea was thought up by some Twilight manse builder in the First Age and he made sure most cities contained at least one manse like this. Denandsor's is a particularly complex version of the theme, the patterns it is set to so complex and in places arcane it is difficult to tell what it is up to. It has been theorised the builder hid some secret within the pattern but thus far no savant has been able to tell what that secret is. *'''Claimed By:''' *'''Hearthstone:''' Fountain-Summoning Stone *'''Attuned Characters:''' None *'''Habitability:''' 3, not really inhabitable, as camping on it will get you wet. *'''Features:''' ** Network Node (free) *** Geomantic Relay x4 (3pts) ** Archive x2: Contents Unknown (4pts) ===β’β’β’=== ====Anshu's Temple==== *Once known simply as the Catacomb to the villagers who lived nearby, this manse was used by [[Character:Surely-Refulgent_Anshu|Anshu]] as a home while watching over the people of his circuit. It incorporates a temple to the Unconquered Sun, a small dojo, and a library of First Age fighting and interrogation techniques - all in Old Realm. *'''Claimed by: ''' [[Character:Surely-Refulgent_Anshu|Anshu]] *'''Hearthstone:''' Stone of Judgement (''Oadenol's Codex'', pp. 97-98) *'''Features:''' **Magical Conveniences (''Oadenol's Codex'', p. 67) ***Enhanced dojo ***Magically cross-referencing library ***Automatic doors **Archive (''Oadenol's Codex'', p. 71) ***Investigation (interviews +1) ***Martial Arts (tiger claws +2) **Temple to Sol Invictus (''Oadenol's Codex'', pp. 73-74) ====Fountains of Coin==== *A gambling house situated in Kirighast. It is owned by Tarafa Antarah and dates back to when he was Chief Tax Collector in Kirighast. *'''Claimed By:''' Tarafa Antarah *'''Attuned Characters:''' Tarafa Antarah *'''Hearthstone:''' The Gamblers Stone (Lucky Merit x3) *'''Features:''' ** Magical Conveniences(1pt) *** Self-Running and Watching Games *** An Automated Cashier System *** Dramatic Lighting ** Guardian (3pts) *** This Large Air Elemental acts as bouncer. ** The Eyeless Sight of Daana'd (3pts, Water Favoured) ** Well-Flavoured Aspect (1pt) ====Hall of Justice β==== * The location from which she governs as a Minister of Justice, full of bureaucrats, police, gods and the people of Denandsor; all going about their own business within it. * The building was a grand stone building with sheets of water streaming down the large glass windows that occupy the front face. The building has existed since the mid the First Age when a Night Caste with an interest in Manse constuction took interest in building for the Dragonblooded Magistrates. *'''Claimed By:''' Ta'an Aesin *'''Hearthstone:''' Stone of Judgement *'''Maintainence:''' 2 *'''Features:''' ** Network Node *** Geomantic Relay ** Magical Conviniences (1pt) *** Abjured Cells that are magically reinforced *** Special Interrogation Rooms *** Moniters and Recording Equipment that watch the enterance, the cells, and the interrogation rooms. ** Archive: The Law *** One Mind Within: Those within must confess any crime they have committed. (5pts) ====Pool of Reflection β==== *A large deep midnight black pool of water situated in the Garden of the Central Manse. In the centre raises a plinth made of Obsidian, lined with veins of Blue Jade. The water is about three foot deep, incredibly still and appears to contain twinkling stars in the night. Looking into the pool is said to give one visions of the future or of the past. It has been claimed by Ziyad, and its hearthstone is one of the the three powering DCS Defiance in the Night. *'''Claimed by: ''' [[Character:Ziyad_Antarah|Ziyad Antarah]] *'''Attuned Characters:''' [[Character:Ziyad_Antarah|Ziyad]], [[Character:Rhyming Cadence |Rhyming Cadence]], [[Character:Rhythmic Harmony |Rhythmic Harmony]] *'''Hearthstone:''' Jewel of Daana'd *'''Habitability:''' 2 *'''Features:''' ** Network Node (1pt) ** Magical Conveniences (1pt) *** The water will randomly show someone who watches either the future or the past using the Divine Observatory power to project images onto the water. *** The water is always the same temperature and never freezes despite the weather *** The water doesn't ripple naturally. ** Geomantic Relay x 3 (3pts) ** Divine Observatory (3pts) ====Watchers of the Depths β==== *A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages. *'''Claimed By:''' Cerise *'''Hearthstone:''' The Freedom Stone *'''Attuned Characters:''' *'''Features:''' **Network Node ***Geomantic Relay **Archive x3 ===β’β’β’β’=== ===β’β’β’β’β’=== ====Denandmere β==== *This sprawling underground cavern was artifically created during the First Age to supply the city with water. Machinery lines one wall maintaining the supply up to the city, even as the underground springs flow up into the chamber and out along the current. The lake is remarkably deep, even the bioluminescence of the roots above the chamber cannot light all its depths.
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