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=='''Descriptions'''== ==='''Miniature Beholder - "Bob" [Altered]'''=== Relmopator’s Familiar (50 [60] Pips - Signature Creature) *4 Psychic Quality: Extraordinary Psychic Sense *2 Psychic Defense: Psychic Neutral *2 Item Vitality: Double Vitality **2 (Added) Amber Vitality *4 Movement: Engine Speed; Flight *4 Stamina: Tireless Stamina *4 Resistance to Damage: Invulnerable to all Conventional Weapons *4 Intelligence & Communication: Speak in Tongues & Voices; prefers Telepathy *8 Item Shape Shifting: Expanded Shape Shift **4 (Added) Shapechange to Smoke *4 (Added) Shadowjack *4 Item Healing: Regeneration *4 Item Control over Shadow: Mold Shadow Reality *4 Trump Powers: Powered by Trump (Observation, Communication and Transport) *4 Spell Storage: Rack & Use Named/#’d Spells (12) *2 Contains Power Words: Named/Numbered *? Troll Stone: Red - Fire *? Troll Stone: White - Cold Compellings: (12) * “I feel safe with Relmopator but less safe when away from Relmopator”, *“Always obey Relmopator’s commands and wishes first and foremost”, * “Protect Relmopator and always warn him of danger” *“Relmopator is the ONLY Being that can use my Powers, Magics and Spells” *“Hide my Psyche and Powers from all but Relmopator”, *“If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly” *“Use any Powers and Magics necessary to ‘protect’ Relmopator and ‘return to’ Relmopator” *“Always be hyper-observant of all details of everything in my area; places, people, things, events, conversations, etc.” *“Keep a well organized memory of all observed details for later recall”. *(Added)"Warn the Other if Relmopator or Tesara is at death's door." *(Added)"Summon the Other if Relmopator or Tesara are in the presence of Av Reet" *(Added)"Warn Dworkin if Relmopator or Tesara are in the presence of specific artifacts" *'''Racked Spells (12):''' Enlarge, Far Reaching, Magical Drain, Confusion Storm, Magic Missiles, Invisibility, Strength Drain, Bodily Defense, Greater Disjunction, Lightning Bolt, Deep Freeze, Empowered Monster Group (Giant, 2-headed, 4-armed Trolls) *'''Beholder Eye Powers (11):''' Central Eye = Anti-Magic Ray/Field, Ten Eye Stalks = Charm Ray, Paralyzing Ray, Fear Ray, Slowing Ray, Enervation Ray, Telekinetic Ray, Sleep Ray, Petrification Ray, Disintegration Ray, Death Ray. *'''Power Words (11):''' Pattern Negation, Chaos Negation, Trump Disrupt, Magic Negation, Resume True Form, Psychic Disrupt, Neural Disrupt, Pain Attack, Lifeforce, Process Surge, Process Snuff “Bob” was Realmer’s first Creation and his longest lasting Familiar. Bob was Created soon after Realmer gained most of his Powers during the time he was training with Dworkin during his time in Ambir; a Shade of Amber and the nearby Shadows. The ‘body’ of the Miniature Beholder is a little bigger than a human head, about eight inches in diameter. Through the use of his Expanded Shape Shifting Power, Bob can decrease his size to a little smaller than a golf ball and increase his size to a littler bigger than a beach ball. Bob can Shape Shift into any Creature or Animal Form he or Realmer desires; some relative size restrictions apply. Bob can also Shape Shift into inanimate objects; very useful for hiding and/or spying. Also, through the use of Shape Shifting, Bob has an incredible Camouflage Ability allowing him to easily change the texture, color and translucency of his skin to blend in with any environment or background; nearly invisible if holding still, and completely invisible in dark and shadowy areas, if holding still. Bob also has the amazing ability to create Remote Eyes by way of his Expanded Shape Shifting Power; Bob can create one or more eyes, with or without an eye stalk, and leave the eye behind, or Transport it somewhere nearby, for remote viewing via Extraordinary Psychic Sense and Trump Powers. The Remote Eye can move as if in an eye socket, but can also hover and fly, but only if it has a stalk and only if directed to follow a subject. The Remote Eyes can be recalled via Bob's Trump Power and reabsorbed via his Expanded Shape Shifting at any time Bob or Realmer desires it. Anything Bob can see or experience, personally or via Remote Eyes, Realmer can also ‘see’ and ‘experience’ via Bob’s Telepathy/Extraordinary Psychic Sense and/or his Trump Powers; the ‘Link’ between Realmer and his Familiar, Bob, is nearly constant and Bob can and does ‘spy/eavesdrop’ on Realmer’s Trump conversations, now at Realmer's request, and can also screen incoming Trump calls for Realmer, so he knows who's calling. Although Bob's Trump Powers seem to make him a 'Living Trump', there are Limitations to those Powers. [NOTE] The Mini-Bob is an Expanded version of Bob the Beholder's 'Remote Eye', which was designed to spy upon remote locations, visual and auditory, and report back to Bob or Realmer. During Realmer and Bob's campaign on Adledross, the Remote Eye was upgraded to include Trump Communication and used to coordinate between Realmer and his other commanders on and off the battle field. Later, when transport was also needed, Realmer had Bob re-absorb all the Remote Eyes and then create Mini-Bobs with nearly all the Powers 'the original' Bob possesses, in order to better serve Realmer's needs as a General of an Army. A Mini-Bob is the result of Bob the Beholder using his Expanded Shape Shifting Power to Shape Shift a part of himself off his body to create an exact duplicate of himself in every respect, except a Mini-Bob has a size limitation of about the size of a golf ball. A Mini-Bob also has all the same Qualities and Powers of 'the original' Bob, except it does not possess any Racked Spells or the Power to Rack Spells, it does not possess any Beholder Eye Powers and does not possess any Troll Stone Powers... and its Shape Shifting Power is considered (4) Limited Shape Shifting, so it cannot create mini-mini-bob's. A Mini-Bob's Trump Powers work for communication and transport normally, but are linked to 'the original' Bob and Relmopator and either of their current locations. If there are other Mini-Bob's and a Network has been setup, then the communication and transport extends to each and every Mini-Bob in the Network, as well as Bob himself and Relmopator. [UPDATE] Bob's ADDED Powers & Compellings/Directives are the result of Conf of Shadows tampering with Bob to keep an eye on Tesa, his daughter. Realmer was aware of tampering with Bob's Main Compellings/Directives, which Conf admitted to and removed. Though Realmer checked the powers and compellings for tampering and found none... oddly missing the upgrade in Vitality, and completely forgetting to look for 'additions' in either case. ===Ring of Trollish Fortitude - "Satura's Ring"=== *(Signature Item) {Permanently Empowered Blood Item} [Signature Item] (60 Point Item) Time Spent Permanently Empowering Item: Total time spent Creating Original Item: 28 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 334 hours and 30 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas. *9 points- Vitality: Immense Vitality (4) + Transfer Quality (5) Amber Ranked Strength *9 points- Stamina: Supernatural Stamina (4) + Transfer Quality (5) -Beyond Amber Endurance *9 points- Aggression: Combat Mastery (4) + Transfer Quality (5)-Amber Ranked Warfare *14 points- Item Healing: Regeneration (4) + Transfer Power (10) *2 points- Item Shape Shift: Named/#’d Forms (12) *4 points- Spell Storage: Rack & Use Named/#’d Spells (12)- *4 points- Item Control over Shadow: Mold Shadow Reality *2 points- Psychic Quality: Sensitivity to Danger *2 points- Psychic Defense: Psychic Neutral *2 points- Intelligence & Communication: Speak & Sing; non-verbal *1 point- Trump Powers: Contains a Trump Image (Relmopator) *2 points- Contains Power Words: Named/Numbered *Compellings (7): **“I feel safe with Relmopator but uncomfortable when away from Relmopator”, “Relmopator is the ONLY Being that can use my Powers, Magics and Spells”, “Hide my Psyche and Powers from all but Relmopator”, “If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly”, Protect Relmopator and always warn him of danger”, “Use any Powers and Magics necessary to ‘protect’ Relmopator and ‘return to’ Relmopator”, “Always obey Relmopator’s commands and wishes first and foremost” *Racked Spells (12): **Magical Drain, Magic Missile, Mind Touch, Haste, Elemental Fireball, Paralysis, Web, Fire Fountain, Self Teleport, Empowered Monster Champion, Bodily Defense, Invisibility. *Shape Shift: N/N Forms (12): **Gold Ring w/ Purple Stone; Platinum Ring, Jeweled w/ Purple Stone & Sm. Black Opals; Large Mithril Signet Ring, Stylized ‘R’ surrounded by a Stone Archway (Purple Stone barely visible under the design); Silver Wrist Chain, Flattened Heavy Links w/ Dragon’s Head Clasp, Purple Stone embedded in the head; Copper Wrist Band, Hammered w/ Purple Stone; Red Gold Circlet w/ Purple embedded in front; Necklace, Platinum Chains, many small-link chains twisted together, Purple Stone held in twisted chains; Necklace, Gold Plates, Aztec Style w/ Purple Stone; Torc, Nordic Dragon w/ Purple Stone in mouth; Wolf Spider, Medium sized, Purple Stone body/abdomen; Octopus, Very Small sized, Purple Stone body; Hornet, Large sized, Purple Stone abdomen/body *Purple Mandalay Stone is set in this Artifact **A mysterious stone, lending its powers to diverse efforts. Healing magics. The touch of the stone will expel malicious possession. Certain classes of spirit based creatures shy away from the stone. Mounted in items that have bound spirits or Dufiro the item will be extra robust and encourage the most powers from it. ===Sorcerer's Robe of Flight - "The Archrobe Godfried the First" aka "Godfried" aka "Robe"=== * (Sorcerer's Flying Robe of Many Deep Pockets) {Permanently Empowered Blood Item} [1 Pip] (45 Point Item)(0 Points in [[Empowerment Pool]]) *2 points- Psychic Quality: Sensitivity to Danger *2 points- Psychic Defense: Psychic Neutral *2 points- Item Vitality: Double Vitality *9 points- Movement/Flight: Engine Speed (4) + Transfer Quality (5) *9 points- Resistance to Damage: Invulnerable to all Conventional Weapons (4) + Transfer Quality (5) *2 points- Intelligence & Communication: Speak & Sing; non-verbal but can 'speak in words' telepathically when desired *4 points- Item Shape Shifting: Limited Shape Shift *4 points- Item Healing: Regeneration *4 points- Item Control over Shadow: Mold Shadow Reality *4 points- Spell Storage: Rack & Use Named/#’d Spells (12) *[1 point]- Trump Powers: Contains a Trump Image (Relmopator) *2 points- Contains Power Words: Named/Numbered (equal to Realmer's) *Compellings (7): **“I feel safe with Relmopator but uncomfortable when away from Relmopator”, “Always obey Relmopator’s commands and wishes first and foremost”, “Defend Relmopator and always warn him of danger”, “Use any Powers and Magics necessary to ‘defend’ Relmopator and ‘return to’ Relmopator”, “Relmopator is the ONLY Being that can use my Powers, Magics and Spells”, “Hide my Psyche and Powers from all but Relmopator”, “If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly”. *Racked Spells (12): **Bodily Defense, Diamond Bubble, Defensive Shield, Special Effects Teleport, Relmopator’s Secure Shelter, Relmopator’s Resplendent Refreshments, Mind Touch, Quell, Relmopator’s Loaded Laboratory, Spirit Split, Unweaving, Grease *Yellow Mandalay Stone is set in this Artifact **Concentration spells, research spells, mental magics. The stone when held in a hand will cure confusions, inebriations, and other focus issues. When urged by psyche the stone will emit ambient light, suitable for reading. **The 'setting' is usually a mithril amulet on a heavy mithril chain; the amulet & chain are actually part of the Robe and cannot be removed. *Description: (similar to the Cloak of Levitation from Doctor Strange) **Originally named 'Jeff' by Realmer, the Robe prefers to be called 'The Arch Robe Godfried the First', 'Godfried' or just 'Robe'. **The Robe was created to serve several purposes; clothing, armor, speedy travel, and storage (mundane and magical), but Robe's main purpose is to defend and carry Relmopator and his belongings. To that end, Realmer designed Robe to have many pockets, both visible and hidden, throughout the robe's exterior and interior. ALL of the pockets are 'Extra-Dimensional Spaces' of varying internal size and all are ‘connected’ to each other through a main 'Space', thus allowing Realmer to reach into any pocket and retrieve anything within Robe’s many pockets and spaces; Realmer’s desire is transferred to Robe and it helps by bringing the desired object to Realmer’s hand, even though he is not reaching into the same pocket the object is actually in. The 'Extra-Dimensional Spaces' are actually one Shadow Pocket, created through the use of Realmer's Advanced Pattern Imprint Powers, that is located between the inner and outer layer of the Robe and is able to change its shape (section off pockets, create new inner space pockets, etc.) via use of the Shape Shifting Powers of the Robe itself. The Robe's Shape Shifting Powers allow it to assume the Form of any type of clothing or armor Realmer desires, but can also change into other objects as well, like a shield, a blanket or a rug, or even a small piece of furniture or wall hanging; but never a living creature. The Robe not only has normal Movement capabilities, but also possesses Flight capabilities as well, and both are quite fast and both can be transferred to Realmer. ==='''Scrimshawed Bone & Living Vine Staff - "Hex"'''=== *[Staff of Necro-Botany Beasts] {Permanently Empowered Blood Item} [1 Pip] (45 Point Item) Time Spent Permanently Empowering Item: Total time spent Creating Original Item: 18 days; assuming no more than 20 hours of Conjuring per day; this time accounts for 240 hours and 50 minutes of Empowering and Compelling; spending at least one full hour on each Compelling Geas. *4 points} Psychic Quality: Extraordinary Psychic Sense *2 points} Psychic Defense: Psychic Neutral *2 points} Item Vitality: Double Vitality *4 points} Movement: Engine Speed *4 points} Stamina: Tireless Stamina *4 points} Aggression: Combat Reflexes *4 points} Weapon Damage: Deadly Damage *2 points} Intelligence & Communication: Speak & Sing; non-verbal *4 points} Item Shape Shifting: Limited Shape Shift *4 points} Item Healing: Regeneration *4 points} Item Control over Shadow: Mold Shadow Reality *4 points} Spell Storage: Rack & Use Named/#’d Spells (12) *1 point} Trump Powers: Contains a Trump Image (Relmopator) *2 points} Contains Power Words: Named/Numbered *Compellings: (7) “I feel safe with Relmopator but uncomfortable when away from Relmopator”, “Always obey Relmopator’s commands and wishes first and foremost”, “Protect Relmopator and always warn him of danger”, “Use any Powers and Magics necessary to ‘protect’ Relmopator and ‘return to’ Relmopator”, “Relmopator is the ONLY Being that can use my Powers, Magics and Spells”, “Hide my Psyche and Powers from all but Relmopator”, “If I am lost, I must help Relmopator find me and/or I must find a way to Relmopator; through others if needed, but only if this can be done secretly”. *Racked Spells (12): Empowered Monster Champion, Empowered Monster Group, Empowered Monster Hoard, Mass Empowerment I, Mass Empowerment II, Elemental Fireball, Confusion Storm, Pressurized Lava, Deep Freeze, Evict Invading Entity, Cardiac Arrest, Giant’s Slap *Green Mandalay Stone is Set in Artifact **Healing, earth magic. Heal plants. Left in contact to a plant will cause it to grow 3 times as fast and will grow in a healthy manner along the genetic ideal of their type. Buried in the ground will cause up to a plot of 16 acres of plants to grow at double speed and in a health fruitful manner. Description/Explanation: ‘Hex’, the Staff of Necro-Beasts was Conjured from Relmopator’s blood into the initial Form of a Scrimshaw Bone Staff. After 'setting' the Green Mandalay Stone into the eye socket of on of the skulls on the Staff, it now has vines twisting around the staff and growing from the skulls' eye sockets. The Staff's most used alternate Forms are that of a Carved Bone Wand with tiny vines wrapping around it and a large green gemstone in the 'pommel', and a Displacer Beast looking to be made solely of Bone and Vine. The Staff of Necro-Beasts can also Shape Shift into any Form it likes or is commanded to take, but will usually look to be made of living Bone and Vine or Rotting Flesh and Vegetation of some sort. It will take the Form of a variety of creatures to fight for and protect Relmopator as the situation demands. ==='''The Stones of Mandalay'''=== The Stones of [[Mandalay]] are major Artifacts of Power, linked directly to the Hub of Mandalay itself. In the creation of the Mark, Adrian had taken half of 5 First-Shadows of the Jewel of Judgment; Emerald, Ruby, Citrine, Sapphire, and Amethyst, and cut them in half. One half of each he put away, one half of each he carefully crushed, leaving tiny chips of each half. He then meticulously embedded each one into the root of Ygg. He used the Primal Jewel of Judgment to inscribe the Mark of Mandalay, each chip became a Stone the size of a shooter marble. The Stones have powers based on their attunement but also have social importance. To become a Lord of Mandalay one must present to King Adrian of Mandalay one of each of the stones and 50 Coins of Service. Each Stone has specific powers and powers in common. They work especially well in conjunction with Sorcery-based Magics but can also forcefully boost Wizardry, Magery, Listry and other wide-spread Low Order Magics. They have effects in controlling Trumps and may help boost them into protected realms. *Common Powers **Psyche Boost x1.5. This can be used in Psyche Battles and to push Magics as a focus. One of each type of Stone can be used at a time, their powers additive, not multiplicative. One Stone is Psyche x 1.5. Two Stones is Psyche x 2, three is Psyche x 2.5, four is Psyche x 3, and five is Psyche x 3.5. This is a general rule and the Stones may work in different ways in different Shadows. They are dangerous and temperamental items that may cause more trouble then they are worth sometimes. **A Stone placed in a body of water up to 50 gallons will purify it to pure water. **A Stone placed in any liquid will purify it of poison to the person drinking it. **Stones tend to react to each other magnetically. **A tiny effort of concentration, a reaching to Psyche, can cause the Stones to glow and emit light. *Specific Powers **Red: Fire Effects, Fire Ripple on Weapons-Double Damage. Dropped in up to 50 gallons of liquid will cause the liquid to boil. When urged by Psyche it can create an area of 100sq feet to rise or fall in ambient temperature to a temperature comfortable to the Stone holder. (This does not mean immunity to fire!) **Green: Healing, Earth Magic. Heal plants. Left in contact with a plant will cause it to grow 3 times as fast and to grow in a healthy manner along the genetic ideal of its type. Buried in the ground it will cause a plot of up to 16 acres of plants to grow at double speed and in a health fruitful manner. **Blue: Cold Based magics, weapon chill. In cold liquid up to 50 gallons will freeze, the Stone rising to float on the surface of the ice. **Yellow: Concentration spells, research spells, mental magics. The Stone when held in a hand will Cure confusions, inebriations and other focus issues. When urged by Psyche the Stone will emit ambient light, suitable for reading. **Purple: a mysterious stone, lending its powers to diverse efforts. Healing magics. The touch of the Stone will Expel malicious Possession. Certain classes of spirit-based creatures shy away from the Stone. Mounted in items that have bound Spirits or Dufiro, the item will be extra robust and encourage the most powers from it. ==='''Troll Stones'''=== Troll Stones are the Magical Gemstones found embedded in the heads' of Stone Trolls; massive and powerful creatures made of solid stone as large as a house, and summoned using Earth Magic. Troll Stones come in 5 colors; Red, White, Blue, Jade and Brown, and in 5 types; single-color, two-colored, tri-colored, four-colored and five-colored. *Troll Stones must be 'surgically' implanted in the head, touching the brain, in order for their powers to be used. *Each Troll Stone, once implanted, gives both offensive and defensive powers based upon the color of the Stone. **Red: Fire Protection, Fire Attack. Good distance, flame thrower, fireball(?). **White: Ice/Cold Protection, Ice Attack. Good distance, freezing dry ice-like attack. **Blue: Lightning Protection, Lightning Attack. Long distance, precise, little collateral damage. **Jade: Acid Protection, Acid Attack. Short distance: 20ft max. **Brown: Stone/Earth Protection, Stone/Earth Attacks. Stone missiles of varying size with good distance, stone fists, stone body armor. *Multi-colored Stones grant the powers of each color and allows for multi-powered attack combinations. *Two-Colored Troll Stone combination. **Red + White / Fire + Ice: Boiling Water Blast; non-lethal, good crowd control. **Red + Blue / Fire + Lightning: Burning Lightning Blast; burns on contact and ignites combustibles. **Red + Brown / Fire + Stone: Flaming Rocks, Lava Bombs(?), Lava Blast(?). **White + Blue / Ice + Lightning: Freezing Lightning; freezes on contact and afterwards. **White + Jade / Ice + Acid: Freezing Acid, Acid Ice Blast **White + Brown / Ice + Stone: Freezing Rocks(?), Frozen Earth(?) **Blue + Jade / Lightning + Acid: Acid Lightning; burns on contact and for long afterwards. **Blue + Brown / Lightning + Stone: Electric Rocks(??) **Jade + Brown / Acid + Stone: Acid Rocks, Acid Earth *Tri-Colored Troll Stone Combinations. **Red + White + Blue / Fire + Ice + Lightning: Electrified Boiling Water Blast(???) **Red + White + Jade/ Fire + Ice + Acid: Boiling Acid Blast with greater distance **Red + White + Brown / Fire + Ice + Stone: Boiling Mud and Rock Blast; mostly non-lethal **White + Blue + Jade / Ice + Lightning + Acid: Freezing Acid Lightning **
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