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====Celestial Porpoise==== Medium Magical Beast (); CR 1/2; HD 2d8+[[6]]; '''hp [[15]]'''; '''Init''' +3; '''Spd''' Swim 80 ft.; '''Space/Reach''' 5 ft./5 ft.; '''AC''' 15 (+3 Dex, +2 natural), touch 13, flat-footed 12; Base Atk +1; Grp +[[3]]; '''Atk''' Slam +4 melee (2d4+[[2]]); '''Full Atk''' Slam +4 melee (2d4+[[2]]); '''SA''' smite evil; '''SQ''' Blindsight 120 ft., hold breath, low-light vision, Darkvision 60 ft, resistance to acid 5 and cold 5 and electricity 5, SR 7; '''AL''' NG; SV '''Fort +[[6]], Ref +6, Will +1'''; [[Str 15]], Dex 17, [[Con 17]], Int 3, Wis 12, Cha 6 '''Skills:''' Listen +8*, Spot +7*, Swim +[[10]] '''Feats:''' Weapon Finesse '''Blindsight(Ex):''' Porpoises can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human's. '''Hold Breath(Ex):''' A porpoise can hold its breath for a number of rounds equal to 6 times its Constitution score before it risks drowning. '''Skills():''' A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated. '''Smite Evil(Su):''' Once per day a celestial creature can make a normal melee attack to deal +2 extra damage against an evil foe
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