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Once more with feeling/Custom Martial Arts
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===Jaunt of the Journeying Maiden=== *'''Cost:''' 2+ motes, 1 willpower; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Reflexive *'''Keywords:''' Obvious *'''Duration:''' One scene *'''Prerequisite Charms:''' Journey of Forever in One Step *Saffron essence flares around the martial artist, giving him the fate of a wanderer with an unerring sense of direction through battle. For the rest of the scene, the character can ignore a number of penalties. Every two motes spent activating this charm removes one point of penalty from the character's actions in a single tick, first removing external penalties and then internal penalties with multiaction penalties removed last. Multiaction penalties ignored are spread as evenly as possible across the character's actions (if a character with 8 motes invested in this charm had no other penalties to account for flurried two attacks then both would lose 2 points of multiaction penalty, if the character flurried three attacks then each would lose 1 point of penalty except one attack that lost 2). The maximum number of penalty points that can be ignored is equal to the character's Essence. Additionally, the character is never fatigued by battle or travel while this charm is active. These bonuses only apply if the character does not wear armor (even if the character uses Charms that permits armor, such as from their Melee charm tree or the Earth Dragon Style of Martial Art described in '''Manual of Exalted Power - The Dragon-Blooded''', though so long as the character is not in armor they would receive these bonuses).
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