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Ravenloft Campaign
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===Modified Magic=== The following magical effects have been modified to fit the Ravenloft campaign setting, either because of the way the demiplane works, or for flavor purposes. ====Banishing==== Any spell that would normally return a creature to its home plane or force it from its current plane instead simply forces it to another part of Ravenloft. ====Detecting Alignment==== All spells that would detect alignment automatically fail. The Dark Powers prevent people from certainty about such things. ====Divination==== Any spell that peers into the future or interrogates deities or other remote beings for information may provide inaccurate results as per the Dark Powers' whim. ====Domain Borders & Spells==== Different domains--and some areas that act like domains--are treated mechanically as if they were different planes. That means certain effects like Find the Path do not work across them. ====Resurrection==== Any magic that brings back the dead has a 20% chance per time that character has been brought back of backfiring. The character does come back. With Reincarnation she even comes back in a new body. She just comes back as one of the living dead; possessed and hungering for the flesh of the living. For a PC this is "make a new character." ====Summoning==== It's difficult to escape Ravenloft. When summoning spells expire, the summoned creature does not automatically return to their home plane. Instead they remain trapped in Ravenloft and under their own control. Often this causes summoned creatures to panic; intelligent ones may also hold it against their summoner. Creatures summoned in this way truly die when killed. Furthermore, the Dark Powers will not allow any creature with the Good subtype to be summoned. Such attempts automatically fail. ====Taint & Spells==== Casting any spell with the Death or Evil descriptor is considered a tainted action and gives the caster a point of taint. Furthermore, any spell that would enchant or command another being to perform a tainted action, is considered a tainted action for the commander as well. ====Transient Planes==== Ravenloft, as a demiplane, does not truly touch the ethereal, astral or shadow planes as the Prime Material does. Nevertheless, Ravenloft does have a singular planar space similar to the transient planes. All spells that make use of any of the transient planes instead make use of this space. This plane, however, is not the same as normal transient planes. Characters in this planar space may not not cross domain borders, may not pass through physical objects and must remain on the ground (unless they also possess the ability to fly). This means that teleportation can only bring you places you could otherwise access without passing through physical objects, and effects like blink do not allow one to pass through walls or move upwards away from the ground. Additionally, the nondimensional spaces between the planes surrounding Ravenloft are inhabited by awful, incomprehensible gibbering ''things''. And traveling between the planes attracts their undue attention. Any time a character travels between different planar spaces, they arrive on the other end covered by unexplainable claw marks, bite marks and lashes. In addition to being disturbing, this inflicts 3d6 damage and leaves the character with the unnatural touch of 1 taint. For spells with an instantaneous duration (like teleport), this happens once upon traveling. For spells like an extended duration (like blink), the damage occurs once a round and the taint occurs once at casting. When passing only part of one's body through the planar fabric (such as when reaching into a Bag of Holding or Portable Hole) only 1d6 is inflicted, and no taint. Finally, extensive planar travel may attract the attention of the Dark Powers, who have the ability to interfere with its effects. Let the GM know when you use one of these effects. This boils down to a percentile roll. Spells, that draw material in from other planes function normally. Creatures remain trapped after the spell's expiration. Inert material dissolves away into mist. ====Weather==== Magic that controls the weather cannot affect or get rid of the mists.
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