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==The Fractured Coast== The easternmost edge of Huron is the Fractured Coast, pulverised during the Dawn War into a mess of coves, peninsulas and islets. Several major Huronese ports are nestled amidst the wracked coastline, and it is a major region of shipping and trade; but the rugged cliffs and hidden bays also serve to hide many sins, from sea-raiders to ancient, shattered relics of the War. Lighthouses, often called 'Urazel's Fires', are common and much needed for vessels to avoid the treacherous reefs and shoals that are a feature of the entire coastline. The Fractured Coast saw a great deal of bloodshed and destruction during the Dawn War; the original coastline was probably ten leagues or so further out to sea, coming to its current reach after being pounded by mountaincracker munitions, earthquake spells and the raging fury of deities made manifest. Even now, detritus from the raging battles can still be found rusting and mouldering in great piles amidst the ravines that stretch for miles inland, and it's no secret that eerie servitors and still-active sorceries make the region dangerous. Zones of safe control have been scoured around the Huronese ports, and there are a few fishing villages dotted here and there, but much of the Fractured Coast remains untamed. Kura Tun is the greatest of the Huronese port-cities, and also the site of an Elder-era shipyard; much of the vast, arcing skeleton of metallic struts and bones is no longer operational, and only a few of the remaining mechanisms are understood by the thaumineers who attempt to use them, but nonetheless the Kura Tun vessel-birther is a major boon to Huronese efforts to maintain a significant navy. The past century has seen increasing amounts of ship design experimentation by Huronese naval architects, and two years ago the first experimental 'metal-clad' was floated, a regular ship with metal plating over its hull; unfortunately it sank in stormy weather a month later. The recent arrival of Ironjack refugees from Ara will likely fuel a new push in naval technology. The relics of the past are plain to see along the Fractured Coast. Most of the Ward-Towers, immense old bastions from the Dawn that lined the coast, are no more than shattered piles of rubble now, but in a few places the alien architecture of that era still stands; and, in certain remote areas, some structures that are believed by scholars to be Umbral in design. The dead hulks of innumerable weird Dawn War vessels litter the beaches or lurk just below the waves out to sea. The greatest of these, the Chariot of Light, is an immense city-ship that lies broken and ruined along the Alabaster Shore; the Chariot, once the personal transport for an Elder God, remains undisturbed even after all these centuries due to the truly terrifying defensive weaponry that is still active aboard it. When triggered, the Chariot emits some sort of accursed energy that turns all living matter within a mile into alabaster limestone; tormented shapes litter the surrounding beaches, and each wave fills the air with a great clattering as all the petrified fish and other sea creatures rattle against one another on the sandy floor of the shallow sea.
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