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=Feats and Features= '''War Caster''' - You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: *You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. *You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. *When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. '''Fighting Style - Defense''' *While you are wearing armor, you gain a +1 bonus to AC. '''Arcane Recovery''' *Once per day when finishing a short rest, recover expended spell slots that have a combined level equal to or less than half your Wizard level. None of the slots can be 6th level or higher.' '''Arcane Tradition - Divination''' *Divination Savant - The gold and time you must spend to copy a divination spell into your spellbook is halved *Portent - When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each foretelling roll may only be used once. When you finish a long rest, you lose any unused foretelling rolls.
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