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Adventures in the Distal Provinces:Rufus Eldon
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===Stunts:=== ''Arcane Blood:'' Triggered Stunt: Luck/Foresight/Prophecy/Precognition (starts small, triggered by GM, might get better with practice -- not yet known if Rufus will ever have much control over it, let alone understand why he can do this; first time, he'll assume it's his aakuana e heritage) ''Grappler:'' +2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them; while skilled with bow, sword, javelin, and knife, Rufus came from nothing and definitely can handle himself when disarmed; he's good at using any objects as weapons, but he's also a natural with unarmed combat, finding soft spots, ligament locks, balance tricks; being unarmed/disarmed should not create as big a disadvantage for him as it might others; p.119 ''Eavesdropper:'' Investigate Stunt: On a successful Investigate roll to create an advantage by eavesdropping on a conversation, you can discover or create one additional aspect (thought this doesn't give you an extra free invocation; p.113) ''Danger Sense:'' Notice Stunt: You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you; p.117) ''Hard Boiled:'' Will Stunt: You can choose to ignore a mild or moderate consequence for the duration of the scene. It can't be compelled against you or invoked by your enemies. At the end of the scene it comes back worse, though; if it was a mild consequence, it becomes a moderate consequence, and if it was already moderate, it becomes severe; p.127) ----
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