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=Alchemical Substances= *'''Bloodroot'''. Bloodroot may be harvested and chemically treated, creating a mildly toxic substance that, if ingested, will slow down the victim's heart-rate to the point that it is nearly imperceptible. The imbiber must make a Save v. Poison. If failed -- and note that the Save can be failed on purpose -- the victim falls into a deep, deep sleep that appears like death to the casual observer. This sleep lasts for 1d4+4 hours, and only a ''Cure Poison'' or similar spell will wake the sleeper. *'''Zelenek''' A [https://forum.rpg.net/showthread.php?765089-IC-ACKS-The-Wilderlands-of-Absalom&p=19776904#post19776904 greenish sand] used in casting metal objects, or quenching forged steel. In addition to being ideal for various kinds of metalrafting, ''zelenek'' is said to be toxic to dragons and dragon kind. After each use it is rendered inert, and a quantity of 5 stones is required to treat a weapon, or 10 stone to act as a casting mold. Using ''zelenek'' adds a +1 to the applicable magical research throw *or* can be used in such a manner as to impart a special quality to the item (masterwork or magical). In this case, ''zelenek'' will aid in the creation of weapons or items to be used against dragonkind. *'''Praum'''. It is called godshit because it seems to be spontaneously produced in places where powerful beings, quasi-gods or eidolons are trapped, sleeping or otherwise confined. The presence of such beings, over centuries or millennia, creates veins of the waxy, slightly glowing substance that alchemists call [I]praum[/I]. **It has a value approaching one hundred gold per pound when refined. **Raw praum can be difficult to refine, and one pound of raw godshit produces one half pound of refined praum. **Requires a base throw of 17+, instead of 14+. Without the book it would have a throw of 20+ to refine. **The real value of praum is to magic-users, those, especially those who specialize in the creation of life or unlife. It can be used as follows: ***For every twenty pounds of godshit used in necromancy it allows the mage to add 1 HD to the maximum level of undead created, to a maximum of double the caster's level. Using a minimum of one pound of praum in the ritual also adds +1 to the caster's magical research throw. ***When creating crossbreeds every twenty-five points of godshit allows the caster to add one special ability beyond which would normally be allowed. She also gains a +1 bonus to the magic research throw as long as at least one pound is used. ***A mage using praum to create a construct gain a +1 bonus to the magic research throw for every 5000 gp worth of praum they use. **Because it is created from the boiling off of excess divine power (much as salt is refined from boiling sea water) praum can also be used as a source of divine power. Every pound of godshit produces 1000 gp of divine power. **Refined praum can also be used in alchemical labs. One pound of praum counts as 500 gold worth of alchemical reagents
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