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= Words & Gifts = == Death == *Inherent: Command up to Lv x 10 Undead; Greater Undead get a Spirit save. Always know the details of what, where and how something is dying or has died within 100'. *'''Scythe Hand:''' (On Turn, Commit Effort. Gaze/Hand becomes a Magic Weapon, 1d10 damage, 200' range, always does 1 damage against the living or the undead even on a miss. Uses Wisdom to attack.) *'''A Pale Crown Beckons:''' (Action. Call up a single greater undead of HD no more than twice your level or a Small Mob of 1d HD lesser undead for every 3 levels, rounded up. Undead are loyal, but only one batch at a time, unless you spend 1 Dominion point to preserve them.) == Earth == *Inherent: Con 16. *'''Obduracy of Stone :''' (Constant. AC 3, Invincicle defense against harm by stone, earth or buriel. Don't need to eat, drink or breathe.) *'''Builder of Mountain Peaks :''' (Action. Each round, create/modify/destroy a stone or earth structure up to 20x20x20 in size wtihin your line of sight. It may be as elavorate as you can design. You may trap victims in walls or zones. You can create normal earth or stone as part of the process. Creatures made entirely of earth or stone within the area can be completely controlled; Worthy foes get a Spirit save.) == Time == *Inherent: Wis 18. Always know the current time. Cannot be harmed, impaired or scryed upon by the Time word. *'''Echoes of the Past:''' (Action. Commit Effort for the scene. Chose a particular time or known event in the past that happened at this location and witness it as if you were present)
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