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Arabian Knights Rules
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===Step 4 - Advantages=== Your character has some defining features that put him apart from everyone else even in a city as large as Al-Haran. While any one Advantage your character might posses would make him better than the average street thug, the real magic comes from combining all of these features to create a unique soul. Some things come naturally to the character; these are his Passive Advantages. Others are a result of countless hours of training in the shadows or under the harsh desert sun and may only be accessed through the conscious exertion of cunning, tactical acumen, or sheer force of will; these are his Active Advantages. Additionally, each Advantage is rated in scale of either Major - those which may help the character in numerous situations or Minor - those which help a character in much more situational circumstances. Characters begin their careers with one Passive and one Active Advantage. From these two Advantages, the player chooses one to be a Major Advantage and one to be a Minor Advantage. For example, a player may choose to have their character begin his career with a Major Active Advantage and Minor Passive Advantage or alternatively begin with a Minor Active Advantage and Major Passive Advantage. A character may never possess more than three Advantages of one type and scale and no more than nine total Advantages. Instead of generating and drawing from a large list of feat-like powers, the mechanics for each type of Advantage will be clearly laid out and available, with examples, for the players to truly customize their character.
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