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===Contacts=== * '''Tiede Ciuchtu''' - Tiede (pronunciation: Teed, Kee-OOCH-too) is a snow elf tracker who's lived in the northlands at large for several decades. Tiede is exceptionally skilled at keeping her tracks hidden and avoiding drawing attention to herself. She trailed Arlaan for nearly an arc as he wandered aimlessly in the wilderness. During a particularly rough time for him, Tiede left some food with him while he slept. Curious about it, Arlaan spent the next few days trying to track down the source of the gift. Tiede eventually introduced herself to him, and they formed a basic friendship. They spent about two weeks together, her showing him some basics about how to survive in the Northlands. Tiede remained guarded during their time together, and rarely got close enough for the unusually large dwarf to touch her. She is generally untrusting toward everyone, elves included, and wastes no time in killing those she determines to be an enemy, or even a threat. Tiede knew that Arlaan was incapable of hurting her as long as she kept her distance, and so enjoyed spending some time with someone that didn't pose a direct threat. Tiede continues to think of Arlaan as being a nice enough man, and fascinating for his unusual size and situation in life. Arlaan never quite warmed up to her as much, but respected and appreciated her help and company. Because of how interesting he is to her, Tiede may have motivation enough in the future to spend time with him again, and to help him out if he needs it. ''Other Thoughts:'' I envision her as being highly intelligent, but course and clumsy in how she deals with people. Not unattractive, but her Charisma is low because she simply doesn't understand how to interact. She is capable of travelling on foot for days without rest, and without leaving enough of a trail for her to be tracked by non-magical means. Perhaps she's an Elven Raider? She has absolutely no compunction about killing (especially orcs and those who serve the Shadow) but does so only when she is sure that it is necessary. She will calculate and examine a situation, her prey, or a person for long periods of time if necessary, in order to determine the best way to kill them (should the need arise) and whether the risk is acceptable if she involves herself. Because of this, she has an extreme level of confidence in her deductions, which have been anylized to the Nth degree - this and her cold detachment makes it difficult for others to tolerate her friendly involvement for long. * '''Kunkel Stonebraker''' - Kunkel is a highly skilled dwarf carpenter who lived close to Arlaan when he was a boy. Kunkel was in a caravan carrying three families, one of which was his own. They were ferrying the supplies necessary to build three houses for them when they arrived in a new location, their intention being to start a new settlement in the hills to the east. An orc raiding party slaughtered everyone in the caravan and carried off the supplies. Only Kunkel survived, and just barely. He eventually made his way back to his original home and regained his health. His family killed and his home taken over by another family, he had nothing to live for and no where to do it. He left, heading east, claiming that he would build a ship and sail the coastline of Aryth, seeing the world. He has the skills necessary to build the ship, and may have succeeded eventually. If so, he could be anywhere now. He is a friendly enough dwarf, though now has a dark sadness about him whenever he thinks of his past. He is the type who would remarry and start over, if given the chance. Arlaan was still young when last they saw each other, but Kunkel's for dwarves, especially old friends, would be enough to give him reason to help Arlaan, if asked. Kunkel is tremendously brave and has an adventurer's spirit. He lead the group that set off to start a new settlement, and he thought little of heading off alone with no more of a plan than "I'll build a boat," though he'd never had a boat or built one (this may have involed a lot of trial and error, but he probably had some plans with him). It's just as likely that he became a pirate as it is that he found a woman, then settled on an island that no one's ever seen before, braving the wilds like a conquistador. * '''Rez Lotckum''' - Rez is a hobgoblin who serves the Shadow reluctantly. He resents the orcs over him, resents the structure of military life, and resents the mindless cruelty that he sees being doled out to any who fail to properly cowtow to the prideful legates. Rez encountered Arlaan just outside of a village in the Northern Marches and didn't ascertain that Arlaan was a dwarf until Arlaan failed to be very convincing as a Dornish wildman. A fight ensued, in which neither seemed to get the upper hand. Eventually they just talked to each other, both hoping to stall long enough to get a second wind. Rez was intrigued by the dwarf's story and pretended to want to strike up a friendship. Rez used Arlaan to kill a rival orc that had been holding him back from advancement, and once the evidence of the murder was discovered, volunteered to find the killer. He planned to simply bring his "friend" into town under false pretenses and hand him over without another fight. What he found, however, was that during their time together as false friends, Rez had grown to genuinely like the dwarf and didn't want to see him die. The two went into the hills where Rez told him that he wasn't safe there anymore, and sent him on his way with some supplies. Rez returned with the head of a peasant, who he used as a scapegoat for Arlaan.
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