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==Charms== '''GENERAL:''' * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:First_(Ability)_Excellency_(Solar) '''First Ability Excellency - Essence Overwhelming:'''] 1m per die; Reflexive; Instant.<br>May buy up to Attribute + Ability in dice that can be added to a (Ability) roll or rolled with successes applied directly to an unrolled value. * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Infinite_%28Ability%29_Mastery_%28Solar%29 '''Infinite (Ability) Mastery'''] 2+m, 1 WP; Simple; One Scene.<br>By committing motes, the Exalt may reduce the cost of the first three Excellencies, to a minimum of 0. Each two motes committed reduces the cost of other excellencies by one mote. '''ATHLETICS:''' * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Graceful_Crane_Stance '''Graceful Crane Stance:'''] 3m; Reflexive; One Scene.<br>Automatically keep balance on any surface at least as strong and wide as a human hair. This surface is treated as a 3 ft wide ledge capable of supporting 1000 lbs. when determining what movement and Athletics actions can be taken and what penalties to them might apply. <br> '''LINGUISTICS:''' * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sagacious_Reading_of_Intent '''Sagacious Reading of Intent:'''] 3m; Reflexive; Social; Instant.<br>Receive a one-sentence summary of what the person making a statement hopes to gain. Perfect Defense vs social attacks hostile to the Exalt or his Motivation. * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Discerning_Savant%27s_Eye '''Discerning Savant's Eye:'''] 6m 1 WP; Reflexive; One Scene.<br>Allows the Chosen to perceive the whole meanings of messages, no matter how obtuse, damaged or heavily encoded they may be. Also the character is never surprised by social attacks while this Charm is in force. <br> '''MELEE:''' * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Dipping_Swallow_Defense '''Dipping Swallow Defense:'''] 2m; Reflexive; Instant.<br>In response to an attack, all penalties to PDV are ignored for that attack. PDV is still 0 if inapplicable, but it takes no further penalties. * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Bulwark_Stance '''Bulwark Stance:'''] 5m; Reflexive; Until next action.<br>Ignore all penalties to PDV. Inapplicability is not a PDV penalty. * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Fivefold_Bulwark_Stance '''Fivefold Bulwark Stance:'''] 5m, 1WP; Simple; One Scene<br>Removes the onslaught penalty other characters’ attacks impose on the Exalt’s DV; also reduces the defense penalty imposed by each action the Exalt takes by one, to a minimum of zero. * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Heavenly_Guardian_Defense '''Heavenly Guardian Defense:'''] 4m; Reflexive; Obvious; Instant.<br>Perfect defence. Trumps Unblockable. Mundane weapons break when used with this charm to parry 25L+ raw damage attacks.<br>''Conviction Flaw: This Charm does not function when the Solar's actions are contrary to his Motivation.'' <br> '''OCCULT:''' * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Spirit-Detecting_Glance '''Spirit-Detecting Glance:'''] 3m; Reflexive; One scene.<br>The Solar can see, hear, smell and feel - but not touch - dematerialized creatures. * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Spirit-Cutting_Attack '''Spirit-Cutting Attack:'''] 1m; Supplemental; Obvious; Instant.<br>May supplement other Abilities. Supplemented attacks may effect dematerialized targets and deal aggravated damage to spirits. Attacks against unseen targets suffer the normal -2 external penalty. <br> '''PRESENCE:''' * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Hypnotic_Tongue_Technique '''Hypnotic Tongue Technique:'''] 10m, 1wp; Simple; Social, Stackable, Touch; Solar's Charisma in days.<br>Roll (Manipulation + Presence) vs target's MDV to bestow Compulsion to follow one order given. Target must spend 1w to resist order. Effect is considered Unnatural Mental Influence. Target is not aware of the Compulsion, nor the order need to be spelled out explicitly in words. Target may spend 4w (all at once) to recognize the influence or remember it later. * [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Irresistible_Salesman_Spirit '''Irresistible Salesman Spirit:'''] 3m; Supplemental; Social; Instant.<br>Double successes on a Presence-based roll vs target’s MDV to exert mental influence and make a favorable bargain or encourage a specific action.
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