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=='''Theurgy Invocations'''== ==='''Gate :'''=== ---- - '''Tireless Iron Cavalcade''' summon up to 13 steeds (for you & up to 12 companion). HD 5, AC 0, 20 Mph move (half if rough terrain). Tireless and won't get attacked by natural beast. Cannot fight, but never panic and are immune to mental influences and other conventional mortal passions. leave clear tracks, easy to track for 1 month. - '''Trumpet of Far Utterance''' Video call to people you have arcane connection on, close friends, & pantheon membera. Can also pass 10 lbs item but 25% chance fail. If fail, see the item location for a few sec. Last for 1 hour / if call ended. Worthy foe can use spirit save to resist contact. If resisted, arcane connection used breaks (if using any). - '''Seal of Regnal Dominion''' Full mind control (can command to do anything). Worthy foe get spirit saving throw and again for each hateful command. Last till dispelled or dropped. - '''Open the Night Road''' Can be opened for a few minutes or forever. ==='''Way :'''=== ---- - '''Path to the Bright Sanctum''' 11 min one way gate to prepared sanctum from any place in the realm. Wagon can go through the gate and can see and hear into the sanctum through the gate. - '''Delaying the Coming of Dawn''' Time Stop for 1d6 round. Can act but not damage anything. Repeated use after the first in a scene is dangerous. If time stopped for equal / less round than before in the scene, spell fail and take 2d10 straight damage. - '''Far-Distant Lance''' Hardiness save (worthy foe only) or die. If pass the save, take 1d10 damage per caster level instead. Caster took half of target's HD in damage for casting and casting destroy all arcane connection to target. ==='''Throne :'''=== ---- - '''Summon the Black Iron Servitor''' Can be formed of any inanimate material or grown from living flesh, with 2 * your levels HD (max 20) It is intelligent, utterly loyal to the caster, and has three gifts (lesser gift) with 5 points of Effort to fuel them. The servitor is immune to non-magical weapon attacks, and strikes once per round with an attack that always hits and inflicts 1d10 straight damage. It's armor class is 0 and its movement rate is 30'. Creating a servitors needs a week, and may not have more than one active at same time. - '''Directed Convulsion of Law''' You can immunize yourself and up to a half-dozen allies from particular natural laws, material objects, or natural phenomena. The spell affects only a single phenomenon or object at a time (the caster could ignore a wall or a sword, but not all walls or all swords). The spell can only affect willing allies, and can last for up to an hour.
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