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BrioFRPG:General Mechanics
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===Multiple Use, Delayed Effect=== {|Align=right style="background:#ffdead;" border="1" |- | Width="400px" |Example: Galaius is a master swordsmith(3/-1) from the town of Metia, He has an intellegence of 7 and a swordsmith(3/-1) skill of 7, he also has a master forge and a great deal of time which provide him with a circumstance bonus of +3 to his roll. To create a regular sword takes one day under normal circumstances but since he is taking extended time he will spend up to 3 days creating one. For every 6 hours at the forge he must roll (as determined by the skill) so he must roll a total of 6 times (a maximum of 12 hours per day, also as determined by the skill), he rolls 9, 14, 12, 15, 10, and 8. The difficulty for creating a sword is 20, and since his totals after adjustment for skill and intellegence are 25, 30, 28, 31, 26, 24 he has more then succeeded, his total overage for the use of this skill (the amount by which he beat his required number) is 5+10+8+11+6+4 for a total of 44. Thus he has created a mastercraft weapon, indeed master galaius has created a truly magnificent blade which provides a number of bonuses to its wielder. |} There are also a number of different skills for which a character may have to make a few or even several rolls over an extended period of time to determine their effect. For the most part these skills have to do with the creation of items, weapons, armour, magic wands and all require time, facilities, money, and rolls. Each of these skills can present a number of modifiers depending on the circumstances under which the items are being created. Most extended rolls involve a definitive time span, a number of checks and an aggregate overage. The same check is rolled a number of times and the total by which the character succeeds (while noting any failures for side-effects) is used to determine the extent to which a character succeeds. Most MU/DE skill rolls follow this line to some extent, they are most likely the most complex of all the skill rolls and are fairly rarely used.
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