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Caverns Without Number
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=Encumbrance & Beasts of Burden= WWN's encumbrance system is simple enough that I'm not sure we'll actually need this section, but I included it as a matter of habit. Note that every full 100 coins counts as an item. Count normal gems as a single coin. Jewelry and small art objects are counted as a bulk good - you can pack together three items such as carved ivory necklaces, jade hairbrushes, jeweled crowns, rings, etc. I'll let you know about larger art objects. ==The Pocket Change Rule== Your first up-to-100-coins worth of regular coins and gems do not count towards encumbrance, so long as they're yours alone. Found treasure is tracked separately until you return to civilization, such as it is. ==The Bling Rule== The PCs may ignore the encumbrance requirements of jewelry if they simply wear the jewelry openly, within reason. No more than a single crown at a time, etc. This has two downsides: If you are presently in a Deep, you may find out an object is cursed at a most inconvenient time. Secondly, your enemies may become ravenously motivated to relieve you of those items. Morale is an important component of combat in this game, and if you are draped in the wealth of nations, then opponents may get a morale bonus.
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