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====Defensive Roles==== Defensive Roles focus on keeping team member able to participate in the conflict for as long as possible. *'''Protectors''' make it harder for enemies to attack allies. **'''Tanks''' protect by making themselves the target of enemy attacks. This requires both an ability to attract more attacks and the strong personal defenses needed to survive those hits. This Protector variant may borrow Survivor elements. ***'''Taunters''' or "Aggro-Tanks" can apply restriction effects on the enemy that force them to attack the tank. ***'''Bodyguards''' are good at changing the target of attacks on the fly. They tend to focus on guarding an area or ally over locking down a specific enemy. ***'''Blockers''' are good at repositioning enemies and are hard to get past. This maneuvering can make it very hard for enemies to target anyone else. *'''Healers''' are experts at removing damage and harmful effects after they've been applied. *'''Binders''' limit the enemies ability to act. Their effects weaken the enemy in the short run until offensive effects can take them out permanently. **'''Stunners''' completely lock their enemies out of combat for a time, but such abilities usually have significant restrictions and limitations.
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