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==='''DAMAGE RESULTS'''=== The quality of a success is different in Torglike Combat (in combat anyway, not sure whether this should carry over to non-combat situations...Probably not). Width 2 = minimal success, Width 3 = adequate success, Width 4 = Good success, Width 5 = Spectacular success In combat, there are a few options of what you can do based on the degree of success of your set (''this is still all work in progress'') *Width 2 = minimal success (glancing blow) = 1 shock point and either **an additional shock point **manuevering to a better position (+1 dice to dice pool next round) *Width 3 = adequate success (a solid whack) = 1 wound level and either **Use other successes in your dice pool as attacks (effectively a multiple action attack without first declaring and without the -1 dice penalty) **manuevering to a better position (+3 dice to dice pool next round) **Knockdown opponent *Width 4 = Good success (critical blow) = 2 wound levels and either **Disarm opponent **manuevering to a better position (+5 dice to dice pool next round) **Degrade armour by one level (hard armour now becomes light for the rest of the combat, light armour provides no protection). *Width 5 = Spectacular success (crippling blow) = 3 wound levels and either **Knockout opponent for height rounds (the height of the spectacular success) **
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