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===Mission Ops=== :* '''Mission Ops: 1''': The Characters hear about a load of Jewish treasure being 'liberated' by the Germans, lead by a German Meta. The treasure includes a large pile of gold and several priceless paintings. The treasure is being kept in a bank behind enemy lines. :* '''Mission Ops: 2''': A convoy of US soldiers is attacked and several of the officers captured, including one General George S. Patton. The characters must find the location of the general and free him before the German Meta Telepath gets to the farmhouse that the general is being held in. Guarding the general is a small team of German metas responsible for the ambush. :* '''Mission Op 3''': General Monty has been acting strangly lately and has been giving order that are highly unusual (Operation Market Garden). It is costing the allies ALOT of people and equipment. One of the Generals aids approaches the PCs with a serious problem. He doesnt think that Monty is the real Monty and has intelligence that the Germans recently finished training a meta with Morph. The PCs cant go after Monty directly so must get proof. The proof is located in a German HQ in Southern Germany (the training grounds for the Morph). The training grounds is also home to several other German metas (great place to make alot of lower powered metas). :* '''Mission Op 4''': Its earlyin the war and American intelligence has just reported the assisination attempt on Hitler. Everyone knows that if Hitler is killed the Allies will be hard pressed to stop the Axis. The PCs must do the unthinkable. Protect Hitler and without him knowing about it. :* '''Mission Op 5''': Battle of Dunkirk: Why exactly did the Panzers stop outside of Dunkirk and not push the British and French into the sea right at the beginning of the war? Because the PCs assaulted the tanks before they could get there and stopped them. :* '''Mission Op 6''': American intelligence has uncovered that Hitler has the Spear of Longinus. With it he is immortal and gains the Wisdom of Solomun. These two will spell disaster for the Allies. The PCs must get the Spear at all Costs. '''OPEN...''' : The group is being loaded to a British unit which has been harried by a battion of German soliders lead by a German super. The group is there for protection in case the super finally decides to act during a conflict. : Alternately, have the German working on a Captain America-style Super Solider Serum, which the Americans supers are to either collect, destroy, or both. However, they are also supposed to collect any living "specimin" as well, should they find any. : Begin in Media Res! : You can make them pass through hell, stop Hitler himself and then say "Cut! Let's do it again." :: '''''Bombs, tanks, action...''''' :: I'll be hamming it up quite a great deal for the "movie set" scene though. It's "Hollywoodland's" vision of what war is like. More akin to (original) Dick Tracy or Flash Gordon in style than Saving Private Ryan. So this will be a fun contrast for when the Heroes go to the real war... : Setting the scene very much like a merge of several scenes from the movie Saving Private Ryan. Specifically with the bridge being taken by the Nazi... possibly a wall falling and revealing the child and her family with a major sniper. : Add in a few interesting Nazi "supermen" : The PCs know "their mission" is to stop the Nazi from taking the bridge. Save innocents. and perhaps to take at least one of the Nazi Supers prisoner for the government to interogate. : For any of the hero PCs that seem to be killers types, I'll give a private note that they avoid lethal force on this mission. : In the end the "trick" (to the players) is that this is all being captured by film and camera as part of a training/propaganda film and exercise. : This would end the game session with a "breaking the 4th wall" type pull back revealing the cameras and such... The player CHARACTERS will be told that they reluctantly agreed to this setup to get to know their new teammates, whom they have NEVER trained with until this time. Then later they will each be asked to review the tapes as a team and comment on what their teammates did for good/bad. Making suggestions to be a better team... : I'll have a drill instructor / coach like Newt Rockney in there yelling at them. Who'll be training them in the future. etc... : All this would be roleplayed fun. Setting up the politics and propaganda to follow... Namely things like :* costume fittings :* codename choices :* meeting the super villain actors! that were playing the Nazi :* doing war bond drives :* recruitment drives :* publicity photos :* govenor balls and charity events :* hearing popularity polls (from teammate to teammate) : and then into some local "homefront" training excerises, from boring training stuff - to field missions, ie. stopping bank robberies... SOME of which they'll later learn are FAKE!! : Setting up the "over the top" style villains, that are really actors for the press ... for the heroes to punch out on film and for the papers to build their popularity... but it's all a sham! : essentially putting them up against "easy" villains at first... : Then later when they get "real" combat... really throw the HARD villains at them... making them fear for their lives.
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