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Dirae: the Kindly Ones
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== New Merits == ''' Big Guns Are Better (•) Prerequisite:''' Firearms 3, Specialty in a certain gun '''Effect:''' Due to incredible skill, your character is able to wield a certain type of gun (revolver, shotgun, sniper rifle) as if its Size were one lower. This Merit may be chosen multiple times, once for each kind of gun. ''' Commanding Destiny (• to •••••) Effect:''' Fate likes to mess around with people, especially the Kindly Ones. Your character has a particular destiny to fulfill, and when working toward it may apply a number of bonus dice to a relevant action. The amount of dice which may be applied in one session is equal to the rank of this Merit, and may be applied all at once or divided amongst many actions. '''Drawback:''' Someone with this Merit must work towards her destiny. Whenever she does something which does not directly aid her in fulfilling her destiny, the Storyteller may apply a penalty to the action. The total amount of the penalty is equal to twice the rank of this Merit, and may be applies all at once or divided amongst many actions. The Storyteller must approve the destiny in question, and is encouraged to help the Player find one which the character is somewhat reluctant to fully achieve. '''High Speed Missile Dodge (••) Prerequisite:''' Catgirl, Dexterity 4+, Defense 3 '''Effect:''' The catgirls are well-known for their agility, but some are so fast as to be able to dodge bullets. Possession of this Merit allows the character to apply her Defense to ranged attacks when Dodging. This does not, however, allow her to double her Defense for these attacks. '''Lost (••)''' '''Prerequisite:''' Catgirl '''Effect:''' A very rare few Kindly Ones don’t have any real idea of their ancestry, and nobody else can figure it out, either. While they’re quite certain of their House, based on whatever Working they have an affinity with, they don’t know much more than that. Certain sins against Ancestry* do not apply to this character, as they don’t have anyone in particular to sin against. '''Drawback:''' Other catgirls tend to frown upon those who don’t have any known lineage. Not knowing who one’s ancestors are (or even publicly claiming such an ignorance) prevents the character from getting more than two dots in any Status Merit related to catgirl society, such as House Status or Watch Status. Furthermore, the cost for getting Birthright beyond 5 is increased by one point per new dot. *Once we’ve actually determined what sins can be committed against Ancestry, I’ll be more specific here. '''Lucky Bastard (••) Prerequisite:''' Strangely enough, this can only be purchased by Catboi, Dragons, Foxgirls, Machineborn, and just about anyone, so long as they aren’t catgirls. The reason for this is unknown, but many suspect that it is just further proof that the universe is just a bastard. '''Effect:''' The character gains the benefits of the 9-again rule for all rolls. If the 9-again rule would already apply to a certain roll, then it instead gains the benefits of the 8-again rule. If, somehow, the 8-again rule would already apply, then all 7s, while still failures, may be re-rolled. Thankfully, it doesn’t get any worse than this. '''Drawback:''' This particular ability is only demonstrated by the extremely inept, and regardless of the actual rank of the skill in question, all skills possessed by the character count as being no higher than 2 after this Merit is purchased. ''' Psycho Supporters (• to •••••) Prerequisite:''' Catgirl '''Effect:''' Some of the Kindly Ones tend to attract quite a lot of crazies, and your character is one of these lucky (or unlucky, perhaps) few. While your Psycho supporters are regrettably deficient in terms of combat skill, they do have other specialties. Each dot represents either another Psycho Supporter, or increased ability in an already existing Psycho Supporter. A new Psycho Supporter counts as being untrained in all but one skill, which they instead roll four dice for, while an exceptional Psycho Supporter can be given one additional die per dot. Psycho Supporters can also work together, with a +2 bonus (when the skill used is a shared specialty) +1 bonus (in all other cases) added to the dice pool of the Psycho Supporter with the highest regular dice pool. A character may have both regular and improved Psycho Supporters, but may not have more than five dots total with approval from the Storyteller. '''Drawback:''' Psycho Supporters may like your character, but it shouldn’t be forgotten that they are willing to drop everything and help her, no matter the situation, because they like her to an insane degree. Expect floods of fan mail and love letters, stalkers, missing clothes, and a general loss of respect from one’s peers. '''Support Circle (•)''' '''Prerequisite:''' Catgirl '''Effect:''' By spending a point of Passion, this character may add a number of bonus dice equal to half her Birthright (rounded up) to any rolls made by another person while attempting to perform a Working of any sort. The two must be in physical contact, and while the effect lasts for as long as contact continues, another point of Passion must be spent to start it over again if physical contact is ever broken.
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