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DnD Desert Raiders Campaign Cold Dangers
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====TABLE 1-6: Base Level of Protection==== 0β¦. Character or creature with no cold adaptations<br> 1 β¦. Cold Endurance feat Nonarctic animal with fur Monsters native to cold terrain<br> 2β¦. Cold-tolerant character (glacier dwarf or neanderthal) Arctic animal with fur Monsters native to frostfell terrain<br> 3β¦. Endure elements spell or effect Resistance to cold 5 or more<br> '''Cold Endurance Feat: ''' Creatures or characters with the Cold Endurance feat. '''Nonarctic Animal with Fur: ''' Animals native to temperate or cold climates that have heavy fur coats (badgers, bears, wolves, and other such creatures). '''Monsters Native to Cold Terrain: ''' Creatures whose Environment entry includes a cold terrain. Arctic Animal with Fur: Animals with special adaptation to cold environments (polar bears, seals, arctic foxes, and other such animals). '''Monsters Native to Frostfell Terrain: ''' Monsters that are normally found in regions of extreme cold belong in this group. For a sample list, see page 165. '''Endure Elements: ''' Characters currently protected by an endure elements spell or similar effect. '''Resistance to Cold: ''' A character with a spell or effect granting cold resistance applies his resistance to both lethal and nonlethal damage from cold temperatures. For example, a creature with resistance to cold 5 subtracts 5 points from the ld6 points of cold damage dealt per 10 minutes by extreme cold (and therefore might take 1 point of cold damage, if a 6 is rolled) and 5 points from the ld4 points of nonlethal damage dealt. Since the character never takes any nonlethal damage from the cold, he will not suffer hypothermia or frostbite (see below).
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