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=== Melee Attacks Phase === All melee attacks are consider simultaneous by default. They should be resolved in whatever logical manner the Referee prefers. However, it should be noted that frequently Fighters will be able to seize the initiative and resolve their attack before an opponent. All of those attacks should be resolved completely before other melee combat. Melee attacks are resolved by rolling 2d6 and comparing to the enemy's armor class. A roll equal or higher than armor class indicates a hit. Roll damage for a successful hit. Unless otherwise specified, damage is 1d6 hit points. The to-hit roll may be modified by the situation. Some typical modifiers: * +1 for (significant) height/high-ground advantage * +2 for a flanking attack, such that the enemy cannot turn to meet the attack * +1 when attacking an enemy equipped with a shield such that the enemy cannot effectively bring the shield to bare, such as behind or the right side * +4 attacking a completely unaware enemy, such as sneaking up on them successfully * Character combat bonuses Enemies attacked from behind grant a flanking attack, the (lack of) shield bonus, and may not return the attack
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