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FANGS: Using Skills
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==Specials & Skill Marks== If you roll particularly high you may have a success that is considered '''Special'''. This means that you have performed the skill as cleanly or as smoothly as possible, and '''may''' be entitled to bonus. For a '''unmodified''' skill of 9 or under, only a natural roll of 20 is considered a Special success. If the skill is an unmodified 10 through 20, a roll of a 19 or a 20 is considered Special. I.E. if the skill has a single digit, a roll of 20 is a Special success; and if the skill has two digits, a roll or 19 or 20 is a Special success. :Example: ''If Gru rolls a 20 on his Climb skill of 9, he has earned a Special. In this case the GM may rule that the Gru does not have to roll again to climb further, or has climbed particularly fast.'' '''Skill Mark''' -- If the Special occurred during a life-threatening or stressful competitive situation, your character could earn a Skill Mark which may be used later to see if he can increase his ability with that skill. You may never have more then one Skill Mark in a single skill. (See the section on Increasing Skills & Experience below.) :Example: ''After his climb, the GM consider if Gru may have learned something from his Special success, since Gru's climb was a possible life-threatening situation as Gru was being chased by a bear. The GM desides that Gru earned a Skill Mark on his Climb skill, allowing him to possibly increase his Climb skill at a later date.'' '''Specials with Lower Skills''' -- Obviously, a success when using an unmodified skill ranked from 0 to 4 (typically a rank beginner or apprentice) is more likely to be a Special success than with a higher skill because a natural 20 is needed more often to have any success at all. In these cases, the GM should rule that the character gets a Skill Mark, but no other bonus.
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