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Fate of the Dragon Riders
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====Symbioids==== Every dragon is bonded with a humanoid (usually) ally that acts as liaison, rider, and fellow combatant, often providing a balance of skills and powers external to the natures of dragonkind. '''Aspects.''' *'''High Concept''' — includes race, profession and another potential adjective (Wise Elvish Abjurer or Empathetic Human Orator). Power facts attached to the aspect may include types of magic utilized or particular racial advantages or disadvantages. It’s also assumed the symbioid will know at least the basics of dragon riding and care of large flying serpents. *'''Trouble''' — as per Fate’s normal rules. It should be tied with something external to the symbioid’s relationship with the dragon, such as previous scars from events before bonding, a particular mortal frailty, or relationship to a rival or enemy. *'''History''' — humans and other races are rigorously winnowed for exacting physical and mental traits that are matched to a specific dragon when the serpent comes to maturity. Often this means the symbioid is possessed of certain gifts that are in counterpoint to the more one-sided nature of dragons. This aspect may describe particular lessons of a joined symbioid’s past that have defined their particular dissemblance. Purveyor of Truth; Calm Impartial Rationality; or A Steady Hand and Stout Heart are good examples. *'''Bond''' — as with dragons, this aspect spells out the nature of a shared bond between the dragon and symbioid. This is a shared aspect, meaning the aspect is identical in both dragon and companion. Bonded pairs can share basic thoughts together when in the same area, and sometimes further. See above for more detail. *'''Free Aspect''' — This could be anything. If the symbioid has any specific abilities, such as psychic powers, magic use or the like, these should be spelled out in the aspect, perhaps coupled with power facts. Some exceptionally powerful stunts might require an aspect to justify an uncommon ability. '''Approaches.''' Distribute +3, +2, +2, +1, +1, +0 among the standard six approaches. Humanoids are generally much wider varied in their scope of thinking, action, and behavior than dragons. Thus certain tasks will always be more suitable for symbioids. *Careful *Clever *Flash *Forceful *Quick *Sneaky '''Stunts.''' Stunts work like standard Fate Accelerated. All symbioids get 3 free stunts and begin with 3 refresh.
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