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Flamepunk: Arcane Traits
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===Elemental Flamebinder=== ''A Flamebinder is one who is adept at dealing with spirits in the physical world, be they demons, ghosts or elementals. As the realm of spirits is also the realm of fire, all the above creatures incorporate aspects of fire to them. A flamebinder tames this fire much as a craftsman tames the fire of a forge, or as a housewife tames the hearth.'' ''Flamebinders have a vital role in society, and are mostly work for the various Guilds, either as freelancers or employees. The Church oversees a smaller number of "Exorcists" who specialise in ghost-binding, but for the most part flamebinding is seen as business and the work of industry, and therefore is the realm of more secular powers.'' ''There are few flamebinders who work on street level - their skills are simply too valuable for them to remain poor for long. Also, the psychologically flamebinders tend towards valuing obedience and hierarchy, and so usually feel more comfortable within the system.'' Note that many of the abilities below refer to an entity's True Name, which can normally be wrested from an entity with a successful social combat. The defeat condition "reveal your true name" will often have some Intrinsic Resistance if the target is aware why revealing this would be a bad idea - Resistance 0 for naiive ghosts, Resistance 2 for most demons, and Resistance 4 for those who realise they are talking to a Flamebinder and know what they can do. '''Untrained Level''' * Being Untrained in this trait confers no special advantages. '''Proficient Level''' * A proficient flamebinder is called an ''Initiate''. * ''Command of the True Name:'' An Initiate who knows the true name of an elemental or ghost can command it. A ghost's true name is usually the full birth-name it had in life. An elemental's true name is always simply ''"Slave"'', as their bindings hold them in thrall. The given commands must be obeyed to the letter within the best of the spirit's capabilities, even if self destructive. Using ''Command of the True Name'' costs the Initiate ''1 Pyros'' and is an automatic action, at 1-dice cost per second of spoken orders. This ability require verbal communication and common language, and the binder can speak the orders out loud. An ''Initiate'' can use ''Command of the True Name'' while in the physical world if within hearing range of the target, or within Flamespace if at the same node or in the same place as the target. He can command spirits that are caught within bindstones, but only if he touches the bindstone. '''Expert Level''' * An expert flamebinder is called an ''Enlightened''. * An ''Enlightened'' that uses ''Command of the True Name'' always over-rides the orders of Initiates, and can even tell a spirit not to obey Initiates (either generally, or specific Initiates). * An ''Enlightened'' can now use ''Command of the True Name'' on demons, but only if he knows their true name. * The ''Enlightened'' can select and use ''Binder Elementalism'' traits from the section below. Note that these traits must still be selected as separate traits during character generation, or bought with XP. '''Master Level''' * An expert flamebinder is called a ''Scion''. * A ''Scion'' that uses ''Command of the True Name'' always over-rides the orders of Initiates and Enlightened, and can even tell a spirit not to obey Initiates and Experts (either generally, or specific individuals). * A ''Scion'' no longer requires verbal communication (or common language) to use ''Command of the True Name'', but can now transmit his orders telepathically by touching or physically striking at the target. Direct physical contact with the Scion's skin is necessary, but this can be incorporated into unarmed attacks at no extra action-dice cost. The Pyros cost of ''Command of th True Name'' is only paid if physical contact is successful. <br><br>
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