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Flamepunk: Character Generation: The Forge
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==Record Pyros, Burnout, Focus, Wound Points and Will Points== ===Pyros=== Pyros is inner fire - the essence of magic and pyromantic force that exists within every living being. Ordinary everyday humans only have 3 points of Pyros, but the player characters are something more special. '''Player characters have a starting Pyros of 6 points. This is also their Pyros maximum.''' Powerful NPCs (such as trained Guild operatives, mages, enemy runners and the like) will likely also have 6 points of Pyros. Especially powerful creatures (high power demons, elementals and ancient sorcerors for example) may have even more. A character's Pyros pool can't normally exceed its initial amount, though some equipment and some special arcane traits can circumvent this. Pyros is spent to power various arcane tricks, and can also be channelled through certain pieces of tech, and through specialised techniques. These are detailed in the relevant trait descriptions and the equipment chapter. Most humans can't access their own Pyros at all - its the ability to do so that makes the player characters (and more puissant NPCs) special and significant. Pyros can be regained by being in the vicinity of fire and flame, or by simple exposure to sunlight. See the [[Flamepunk: Pyros|Pyros]] chapter for more details. ===Burnout=== Certain pieces of equipment (especially enhancements incorporated into the body, or which involve flamerunning) and certain arcane techniques can result in [[Flamepunk: Burnout|Burnout]]. Burnout is a physical, mental and emotional process that gradually warps an individual until they become something less than human. These techs and techniques apply cumulative ''Burnout''. For example, if you have one piece of tech that gives you ''+1 Burnout'', and another that gives you ''+2 Burnout'', then your total Burnout rating is 3. See the section on [[Flamepunk: Burnout|Burnout]] for more on this. For the time being, assume that more ''Burnout'' is a bad thing, and that if you want to be unblemished (in body and soul) by ''Burnout'' you'll want to keep your ''Burnout'' below 6. ===Focus=== Your ''action dice pool'' is equal to and determined by a trait called ''Focus''. '''For player characters, ''Focus'' is by default ''six''.''' Focus represents a mixture of mental quickness, determination, flexibility, fluidity of action and sheer willpower. Most ordinary humans are less capable than player characters, so have a default ''Focus'' of 4. Highly trained NPCs that are on a par with the players tend to have a ''Focus'' of 6, and especially powerful creatures may have even more, though ''Focus'' values above 9 are very unusual even for the mightiest of supernatural creatures. Because a higher ''Focus'' equates to a higher ''action dice pool'', it also means that the character will be stronger, faster, more accurate, more versatile, more mentally adept, more socially adept and more powerful all round then a low-Focus character. It's good to be focussed... ===Wound Points=== At the end of the day, all human bodies can take about the same amount of damage before they are broken. What determines how long you keep going for isn't the hardness of your flesh, but how determined you are to stay on your feet. The number of [[Flamepunk: Wound Points|'''wound points''']] you have is equal to your Focus, plus your maximum Pyros. (i.e. 12 points, unless otherwise modified). Note that certain traits (notably the physical trait ''"Hard as Nails"'') will increase this amount, as will some arcane effects and equipments. ===Will Points=== Just as a body can only take so much, so too can a mind. The number of [[Flamepunk: Will Points|'''Will Points''']] you have is equal to your Focus, plus your maximum Pyros. (i.e. 12 points, unless otherwise modified). Note that certain traits (notably the mental trait ''"Born Stubborn"'') will increase this amount, as will some arcane effects and equipments. <br><br>
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