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=== Sorcery Spells === *Dispel Magic {12} Attempts to negate every instance of magic within the area. See Sorcery, p. 21. Keywords: Area (Leveled), Resisted (Will or spell). Full Cost: 60 points. Casting Roll: Will. Range: Unlimited. Duration: Instantaneous. *Fly {10} Allows the target to fly with a Move equal to their Basic Speed x2 for three minutes. Keywords: Obvious. Full Cost: 48 points. Casting Roll: None. Use Innate Attack (Gaze) to aim. Range: 100m. Duration: Three Minutes. Statistics: Affliction 1 (Flight with Magical, +360%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration +0%; Sorcery, -15%). *Lightning 3 {7} An Innate Attack doing 3d burning surge damage. Metal armor counts as DR 1. Targets struck by it must make a HT roll at -1 per 2 injury suffered or be physically stunned (HT to recover in subsequent turns). Behaves unpredictably around conductors. Keywords: Missile, Obvious. Full Cost: 35 points. Casting Roll: None. Use Innate Attack (Beam) to hit. Range: 100m. Duration: Instantaneous. Statistics: Per Pyramid #3/82, p. 13. *Locksmith {2} Full Cost: 10 points. Casting Roll: Lockpicking +4 Range: 10m. Duration: Indefinite *Mage Armor {8} Gives the subject an extra DR 5 for the duration. Keywords: Buff. Full Cost: 40 points. Casting Roll: None. Use Innate Attack (Gaze) to aim. Range: 100m. Duration: Three minutes. Statistics: Affliction 1 (DR 5 with Magical and Force Field, +280%; Increased 1/2D x10, +15%; No Signature, +20%; Fixed Duration, +0%; Sorcery, -15%) *Detect Magic {2} Keywords: Information. Full Cost: 7 points. Casting Roll: IQ. Range: Unlimited. Duration: Instantaneous. Statistics: Detect (Magic; Sorcery, -15%; Touch- or Vision-Based, -15%) [7]. Determines whether the subject (person, object, or area) is under the effects of magic; enchanted items definitely count. The GM will secretly roll against the caster’s IQ minus range penalties (p. B550) to the subject, which the caster must be able to see or touch. If the sorcerer is familiar with the spells in ques- tion, this will reveal them. Otherwise, the GM will use the margin of success to determine how much information to give the sorcerer. *Raging Inferno - {3} An Innate Burning Attack doing 2d burning damage in 2 yard radius. Keywords: Missile, Obvious. Full Cost: 14 points. Casting Roll: None. Use Innate Attack (Beam) to hit. Range: 100m. Duration: Instantaneous. Statistics: Burning Attack 2d, Area 2 yards +50% Sorcery -15%.
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