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Free From the Yokai College
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== Moves == ''General House Moves''<br> * Call in a Debt, when you call on a House you have Influence over, lose your Influence. * Claim by Force to seize or maintain control of a resource: + Grasp * Fall into Crisis, when Mood would go below -3, erase a Need and pick one problem. * Flush with Resources, when Mood would go over +3, erase a Surplus and pick one benefit. * Hold Together to resist hardship, temptation or infighting: + Mood * Lend Aid when you involve yourself in the actions of a House you have influence over, lose Influence over and pass them a die to use per advantage or disadvantage. * Read the Wind to call on your Houseโs agents and allies: + Reach * Right Tool for the Job, when your House uses their resources to confront a crisis, eras an appropriate Surplus and mitigate or resolve the problem. * Subterfuge when your House infiltrates other factions: + Sleight House Specific Moves * Alliance Move: When you teach others a new way of gaining strength from the Land, gain Influence on them. * Endurance of the Hills: When you Claim by Force or Enter Pitched Battle to maintain control of a resource, gain Surplus: Attunement as soon as the battle is joined.
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