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====Arts==== * Elemental Resilience: You are unharmed by mundane extremes of cold or by heat less than that of a furnace. You suffer only half damage from magical or extremely intense flame or frost attacks * Elemental Sparks: You can conjure petty amounts of flame, water, ice, stone, or wind, sufficient to do small tricks, chill drinks, light candles, or do other minor things. Conjured substances last no longer than a scene, and conjured water cannot lastingly quench thirst. This art cannot actually be useful in solving a problem or overcoming a challenge more than once per game session. * Elemental Blast (Scene Effort, 50ft magic attack (+3), 1d6+2 damage) * Pavis of Elements: Commit Effort On Turn to make a +4AC elemental barrier around yourself until effort is un-committed.
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