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Geos:Fate-Fudge Rules:Characters:Skills
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==Academic Skills== '''Religion (variable): ''' Knowledge of a specific religion. High skill (or an appropriate specialization) may indicate a knowledge of theology. '''Humanities: ''' The study of the arts and literature, along with mathematics and geometry. Specialization is optional. Specializations include Mathematics, Literature and Poetry, the Classics, Rhetoric, and Ethical Philosophy. '''Natural Philosophy: ''' The study of the natural (nonmagical) world. Specialization is optional. Specialties include Mechanics, Zoology, Herbology, Physics of Esoteric Phenomena, and Chemistry. '''Metaphysics: ''' The study of what defines reality: this world and others. Specialization is optional. Specialties include World Travel, Heaven, Hell, the Ether, and the Nature of Thauma. '''History (variable): ''' Knowledge of a specific culture's written or oral history. Note that this skill sometimes overlaps with Group Knowledge. '''Area Knowledge (variable): ''' Knowledge of (not necessarily firsthand) an area or a type of area. Examples: A specific city, county, or country, Mountains (in general), Magical Places. '''Group Knowledge (variable): ''' Requires specialization in a specific group of people (or creatures.) Often modifies social skill rolls when interacting with that group. Examples: Nobility, the Demimonde, Fae of the Greenwood, sailors.
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