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Gil the Grey
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==CLASS MAGIC-USER/THIEF ABILITIES== '''Saving Throws''': Dexterity, Intelligence MAGIC-USER :'''Arcane Spell Saving Throws''': 12 + spell's level :'''Magic-User Spells''': Arcane Spell caster :'''Spellbook''': contains all 0 level Cantrips and 4 1st level spells (''has an addition +14 spells, gain 2 addition at 1st level and the 4 each level after that''). :'''Spellcasting Focus''': cast spells with focus and ignore most material compounents THIEF :'''Backstab (+2)''': when making a melee or ranged attack against an opponent's rear facing, or when making a melee attack against a flanked foe, gain Backstab bonus. May only Backstab creatures that have a discernible anatomy. The thief must be able to see the target well enough to pick out a vital spot. They may only Backstab with weapons listed on the thief weapon proficiency list. If making ranged Backstab attacks, they must be within close range for the weapon used. :'''Burglar (+2)''': gain burglar bonus to all Athletics skills checks made to climb, all Disable Device checks made to open locks and disarm traps, and all Stealth checks. :'''Find traps''': Thieves may make Perception checks to search for traps, including magical traps, with their full Proficiency Bonus. To find a trap, the thief spends time intently studying and searching an area to deduce possible trap locations. It takes one round to locate a trap in a specific area such as a lock or a doorknob, and one minute to locate traps in a 5β by 5β foot area. The DC of this check is usually 10 + the Proficiency Bonus + the Dexterity modifier of the NPC who set the trap with a Disable Device check. For spell traps, such as Glyph of Warding, the DC is equal to the spellβs Saving Throw DC. :'''Sneak Attack''': If a thief successfully strikes a surprised opponent, the first attack deals twice the usual Backstab damage (+4). Sneak Attacks, unlike normal Backstab attacks, need not be made against flanked foes or a foes' rear facing. The other requirements for Backstabbing opponents still apply. :'''Footpad''': may move at their full Movement Rate when making Stealth checks to move silently. :'''Read Languages''': add Ciphers skill to Proficiency. ===Weapon and Armor Proficiencies=== :'''Weapons''': Club, dagger, dart, hammer, hand axe, hand crossbow, light crossbow, longbow, longsword, mace, quarterstaff, scimitar, sickle, shortbow, short sword, and sling :'''Armor''': light :'''Shields''': none ===Spell Slots=== '''Spell Casting Saving Throws''': 12 +spell level '''Spells per level''' *'''0 level''' : All *'''1st Lvl''': Charm Person, Colour Spray , Comprehend languages, Detect Magic, Feather fall, Identify, Jump, Magic missile, Protection from evil, Shield. *'''2nd Lvl''' Alter self, ESP, Forget, Invisibility, Prot from normal missiles, Pyrotechnics , Stinking cloud, Web. :0 level Cantrips: 4 :1st Level: 3 :2nd Level: 2 '''Spells prepaired''' :0 level Cantrips: :1st Level: :2nd Level:
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