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How to Run:Primetime Adventures
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== Conflict Resolution == * Set stakes that aren't about success but about ''price''. If you've watched a lot of ''Buffy the Vampire Slayer'', you've probably noticed that the big action scenes ultimately aren't about ''whether'' Buffy defeats the Big Bad (most of the time the answer is "of course she does") but about ''what price she must pay'' to do so, whether it's her test scores, her relationship with her mother or even the lives of her friends. Paka sets rocking stakes for those first few conflicts so that the players can see how it's done; before long, everyone is helping with setting stakes. This communal stakes setting is really important. * Paka's group role-plays for a while and then comes up to the conflict. Paka makes sure everyone is heading toward the conflict and not dancing away from it. If stakes are set right, people will be looking for conflicts and welcome them. Sometimes a scene opens and the player won't know what to do until a conflict is resolved. That's cool. * Paka has noticed that it's cool to have a scene with no conflict maybe once or twice an episode, but if there are more he gets nervous. Watch out for folks avoiding using the system. It could mean stakes setting is going wrong or there is some other disconnect.
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