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==Maneuvers [[file:d6a.png|32px|d4]] [[File:Arrow03.png|24px]]== Maneuvers are your third Prime Trait. They define the underlying purpose for activating a Form or engaging in social concourse or confrontation. '''<u>One (1) Maneuver die is added to every roll</u>''' Each character is ranked in four (4) Maneuvers. ---- '''| INITIATE | MAINTAIN | REACT | UNMAKE |''' ---- '''INITIATE''' :'''Magically:''' This maneuver is for triggering a form for your own unique intents and purposes. :'''Socially:''' This maneuver is used to introduce a new course of action. ---- '''MAINTAIN''' :'''Magically:''' This maneuver lets you concentrate on an a form's effect to keep it going. (Not all effects can be maintained). :'''Socially:''' This maneuver represents standing for the status quo. ---- '''REACT''' :'''Magically:''' This maneuver is used to trigger a form in immediate response to another's form as they initiate it. :'''Socially:''' This maneuver is used for standing against a new course of action. ---- '''UNMAKE''' :'''Magically:''' This maneuver is used to banish a form that another is maintaining. :'''Socially:''' This maneuver is used to tear down the status quo. ---- Rank one (1) Maneuver at [[file:d10a.png|24px|d10]] one (1) at [[file:d8a.png|24px|d8]] and two (2) at [[file:d6a.png|24px|d6]] ---- [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
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