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Hyper Core - Game Mechanics
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==Mecha== All Mecha have the following: A '''High Concept''' aspect. A '''Size''' rating, as determined by the frame. A '''Speed''' rating, as determined by the frame. A number of '''Stunts''', as determined by the frame. *Since Size grants Weapon and Armor rating, Mecha stunts should be bonuses to rolls or die Maximization. *At the start of the game, only two of the Mecha stunts can be energy based, the others must utilize some sort of external fuel, missiles or ammo. A number of '''Consequences'', as determined by the frame. *Mild Consequence β the defender chooses a module to disable *Moderate Consequence β the attacker chooses a module to disable *Severe Consequence β both the attacker and the defender choose a module to disable *If you donβt have any modules left to disable, the consequence generates a Free Invoke for the inflicting character to use as per standard Fate Core. *Players can and should utilize their personal stress boxes to avoid damage while in their Mecha, but Mecha also have consequences. ===Mini-Mecha=== Extra Aspect: "Dual Form Mecha"<br> Size: 1 <br> Speed: 3<br> Module 1 (utility/mobility stunt)<br> Module 2 (primary weapon/action stunt)<br> Module 3 (open stunt)]<br> Mild Consequence:<br> Moderate Consequence<br> Severe Consequence<br> ===Standard Gen-3A Mecha=== Size: 3<br> Speed: 1<br> Modules...<br> Consequences...<br>
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