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Inglorious Monsters:Maxwell Graves
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=Atavisms= '''Dragonfire''' *Normal Effect: The Beast can blast individual targets in range (5/10/15) with gouts of fire. This counts as a ranged attack with a thrown weapon and requires a roll of Dexterity + Athletics – the opponent’s Defense. Damage is lethal and adds the Beast’s Lair dots as a weapon modifier. Flammable materials ignite on contact, turning the area into a raging inferno if it is not contained quickly. Then again, that may be the point. Furthermore, fire causes no damage to the Beast, and she never suffers environmental penalties or damage caused by heat and smoke, which are like clear air to her. This is in addition to any environmental immunity from Lair Traits. *Low Satiety: The Beast’s Dragonfire is capable of autofire as well as single blasts, including short, medium, and long bursts. This represents sustained torrents of fire, similar to a flamethrower, that can immolate multiple enemies or set large areas alight. *Satiety Expenditure: Her next attack with Dragonfire has double its normal range and inflicts aggravated damage. Even incombustible materials can be reduced to ash by the onslaught, as Dragonfire ignores Durability equal to the Beast’s Lair dots. This is in addition to the normal and low Satiety effects. '''Relentless Hunter''' *Normal Effect: The Beast has incredible stamina and pushes on through injuries without complaint, knowing it is only a matter of time before he is at full strength again. Flesh knits together, burns pinken and smooth, and bruises shrink to nothing in seconds. Lost Health returns at the following rate: - One point of bashing damage per turn. - One point of lethal damage every half hour. - One point of aggravated damage every three days. The Beast also adds his Lair dots on Stamina + Resolve rolls made to resist poisons and toxins, and he can remain wide awake and active for a number of days equal to (10 – his Satiety dots) before succumbing to fatigue. *Low Satiety: The Beast downgrades damage equal to twice his Lair dots at the end of any scene in which he is hurt. Aggravated becomes lethal, lethal becomes bashing, and bashing damage is fully healed. Furthermore, he relentlessly pursues his Hunger. He need not eat, drink, or rest as long as he is actively pursuing a Satiety increase, such as a Nemesis working through the night to set up an elaborate trap to punish the guilty. *Satiety Expenditure: As a last resort, the Beast draws his Horror into his broken flesh, filling in the gaps and borrowing the strength to fight. All bashing and lethal damage, or aggravated damage equal to the character’s Lair, is immediately healed. Furthermore, the Beast cannot be stunned or incapacitated for the remainder of the scene, and suffers no penalties for injury. If the character’s rightmost box is marked with bashing or lethal damage, the Beast keeps fighting normally, though he still dies from aggravated damage in his rightmost Health box. '''Wings of the Raptor''' *Normal Effect: The character triples her vertical and horizontal jumping distances. As long as the character has a way to gain some altitude, she can glide up to a quarter mile per dot of Lair. She moves at twice her normal Speed rating while gliding, and can change direction at will. With a successful Dexterity + Athletics roll, she can swoop upwards, effectively climbing without using handholds. She can dive-bomb a target, as well. This requires a roll of Strength + Brawl – Defense (provided the target can see her coming), with a weapon bonus equal to 1 per ten feet of distance that the character dives. If the Beast has a method of inflicting lethal damage (a knife, the Limb from Limb Atavism), the damage is lethal instead. *Low Satiety: When the Beast hungers, her Horror helps loosen gravity’s hold on her. Now she can climb any surface, no matter how slick, for one turn of movement. She covers distance as if she were sprinting. Once she has covered this distance, she can jump and glide, as per the normal effect, or keep going the next turn. A hungry Beast can scale skyscrapers in this manner, and leap off into the wind at any time. *Satiety Expenditure: By exerting herself, the Beast can achieve true flight for a short time. The player spends a dot of Satiety and rolls Stamina + Athletics. The Beast can fly for a number of turns equal to her Lair plus the successes rolled. She moves at Speed x (Lair +1), and can climb in altitude, dip, swoop, or land as she sees fit. When the duration expires, the player can spend another dot of Satiety to reactivate the Atavism, or the character can simply glide to the ground. ----
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