Editing
Ira Fletchett (School of Hard Knocks)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Character Sheet== <table cellpadding="0" border="0"> <tr><td align="right"><b>Val  </b></td><td><b>Char   </b></td><td><b>Cost</b></td></tr> <tr><td align="right">15  </td><td><b>STR</b></td><td>5</td></tr> <tr><td align="right">15  </td><td><b>DEX</b></td><td>10</td></tr> <tr><td align="right">15  </td><td><b>CON</b></td><td>5</td></tr> <tr><td align="right">20  </td><td><b>BODY</b></td><td>10</td></tr> <tr><td align="right">13  </td><td><b>INT</b></td><td>3</td></tr> <tr><td align="right">15  </td><td><b>EGO</b></td><td>5</td></tr> <tr><td align="right">20  </td><td><b>PRE</b></td><td>10</td></tr> <tr><td></td><td> </td><td></td></tr> <tr><td align="right">9  </td><td><b>OCV</b></td><td>30</td></tr> <tr><td align="right">8  </td><td><b>DCV</b></td><td>25</td></tr> <tr><td align="right">3  </td><td><b>OMCV</b></td><td>0</td></tr> <tr><td align="right">3  </td><td><b>DMCV</b></td><td>0</td></tr> <tr><td></td><td> </td><td></td></tr> <tr><td align="right">15/21  </td><td><b>PD</b></td><td>13</td></tr> <tr><td align="right">15/21  </td><td><b>ED</b></td><td>13</td></tr> <tr><td align="right">4  </td><td><b>SPD</b></td><td>20</td></tr> <tr><td align="right">10  </td><td><b>REC</b></td><td>6</td></tr> <tr><td align="right">50  </td><td><b>END</b></td><td>6</td></tr> <tr><td align="right">44  </td><td><b>STUN</b></td><td>12</td></tr> <tr><td></td><td> </td><td></td></tr> <tr><td align="right">12m  </td><td><b>RUN</b></td><td>0</td></tr> <tr><td align="right">4m  </td><td><b>SWIM</b></td><td>0</td></tr> <tr><td align="right">4m  </td><td><b>LEAP</b></td><td>0</td></tr> </table> <b>Characteristics Cost:</b> 173 <table border="0" cellpadding="0"> <tr> <td align="right"><b>Cost  </b></td> <td><b>Power</b></td> <td align="right"><b>END</b></td> </tr> <tr> <td align="right" valign="top">58  </td> <td><b><i>Personal Matter Manipulation: </i></b>Shape Shift (Sight, Hearing and Touch Groups, any shape), Cellular, Imitation, Instant Change, Makeover, Costs END Only To Change Shape (+1/4) (72 Active Points); Unified Power (-1/4) </td> <td valign="top" align="right">6</td> </tr> <tr> <td align="right" valign="top">30  </td> <td>Severe Transform 2d6, Improved Results Group (+1) (60 Active Points); No Range (-1/2), Concentration (1/2 DCV; -1/4), Unified Power (-1/4) </td> <td valign="top" align="right">6</td> </tr> </table> <b>Powers Cost:</b> 88 <table cellpadding="0" border="0"> <tr> <td align="right"><b>Cost  </b></td> <td><b>Martial Arts Maneuver</b></td> </tr> <tr> <td valign="top" align="right">4  </td> <td>Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 9d6 Strike, Must Follow Block </td> </tr> <tr> <td valign="top" align="right">4  </td> <td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td> </tr> <tr> <td valign="top" align="right">4  </td> <td>Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 50 STR vs. Grabs </td> </tr> <tr> <td valign="top" align="right">4  </td> <td>Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 3d6 </td> </tr> <tr> <td valign="top" align="right">5  </td> <td>Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 7d6 Strike </td> </tr> <tr> <td valign="top" align="right">5  </td> <td>Disarming Throw: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 40 STR to take weapon away; Target Falls </td> </tr> <tr> <td valign="top" align="right">16  </td> <td>+4 HTH Damage Class(es) </td> </tr> </table> <b>Martial Arts Cost:</b> 42 <table cellpadding="0" border="0"> <tr> <td align="right"><b>Cost  </b></td> <td><b>Skill</b></td> </tr> <tr> <td valign="top" align="right">3  </td> <td>Criminology 12- </td> </tr> <tr> <td valign="top" align="right">3  </td> <td>Acting 13- </td> </tr> <tr> <td valign="top" align="right">3  </td> <td>Streetwise 13- </td> </tr> <tr> <td valign="top" align="right">3  </td> <td>Disguise 12- </td> </tr> <tr> <td valign="top" align="right">3  </td> <td>Mechanics 12- </td> </tr> <tr> <td valign="top" align="right">3  </td> <td>Charm 13- </td> </tr> <tr> <td valign="top" align="right">3  </td> <td>Language: English (completely fluent) </td> </tr> <tr> <td valign="top" align="right">5  </td> <td>Cramming  </td> </tr> <tr> <td valign="top" align="right">32  </td> <td>+4 with HTH Combat </td> </tr> <tr> <td valign="top" align="right">3  </td> <td>Mimicry 12- </td> </tr> <tr> <td valign="top" align="right">3  </td> <td>Breakfall 12- </td> </tr> <tr> <td valign="top" align="right">3  </td> <td>Interrogation 13- </td> </tr> </table> <b>Skills Cost: </b>67 <table cellpadding="0" border="0"> <tr> <td align="right"><b>Cost  </b></td> <td><b>Talent</b></td> </tr> <tr> <td valign="top" align="right">9  </td> <td>+3/+3d6 Striking Appearance (vs. all characters) </td> </tr> <tr> <td valign="top" align="right">3  </td> <td>Lightsleep </td> </tr> <tr> <td valign="top" align="right">5  </td> <td>Eidetic Memory </td> </tr> <tr> <td valign="top" align="right">1  </td> <td>Ambidexterity (-2 Off Hand penalty) </td> </tr> <tr> <td valign="top" align="right">12  </td> <td>Combat Luck (6 PD/6 ED) </td> </tr> </table> <b>Talents Cost:</b> 30 <b>Total Character Cost:</b> 400 <table cellpadding="0" border="0"> <tr> <td align="right"><b>Val  </b></td> <td><b>Disadvantages</b></td> </tr> <tr> <td valign="top" align="right">20  </td> <td>Physical Complication: Flawed Knowledge of Earth Culture: Character is an alien whose knowledge of Earth culture comes solely from reality TV (Very Frequently; Slightly Impairing) </td> </tr> <tr> <td valign="top" align="right">15  </td> <td>Hunted: Various fans of the shows, local people you get in trouble with, your probation officers, the show cameras and real superheroes keeping an eye on you. Frequently (As Pow; NCI; Mildly Punish) </td> </tr> <tr> <td valign="top" align="right">15  </td> <td>Rivalry: Professional and Romantic (; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) </td> </tr> <tr> <td valign="top" align="right">5  </td> <td>Psychological Complication: (Uncommon; Moderate) [<b>Notes:</b> Imp of the Perverse] </td> </tr> <tr> <td valign="top" align="right">5  </td> <td>Negative Reputation: Genetic Abberation, Infrequently (Extreme; Known Only To A Small Group) </td> </tr> <tr> <td valign="top" align="right">15  </td> <td>Hunted: Intergalactic Bounty Hunters and Public Minded Citizens of the Universe. Infrequently (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish) </td> </tr> </table> <b>Disadvantage Points:</b> 75<br> <b>Base Points:</b> 400<br> <b>Experience Required:</b> 0<br> <b>Total Experience Available:</b> 0<br> <b>Experience Unspent:</b> 0
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information