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==Gear== Gear: Staff (BC), Flamer (GC), guard flak armour (BC), Ecclesiarchal robes, aquila pendant, sepulchre, censer and incense, micro-bead, Rosarius, De-tox (Drug), Stimn (Drug), clip harness, photo visors (GC), rebreather, survival suit, diagnastor, Mefonte’s Orthodoxy (Into the Storm) Burning blade, nephium fuel tank, advanced medikit, attention spanner (Drug), Cold fire (Drug), Spur (Drug), White void (Drug), Wide awake (Drug) (Blood of Martyrs) Daemon pike (GC), Sanctified carapace (GC) (+10 to resist psychic powers, full armour against damaging psychic attacks and Warp Weapons, all supernatural creatures within 20 metres take -10 to willpower tests), Eccleshiary overlay (+10 to comamnd and fellowship to inspire, rally and lead the faithful) Weapons and Armour: GC Flamer: 20m, S, 1d10+6 E, Pen 2, Clip 6, Rld 2, Flame, Reliable, -10 to dodge. Burning blade: 1d10+5 E, Pen 4, power field, balanced, target must pass an agility test or catch fire GC Daemon pike: 1d10+4 E, Pen 7, Holy, power field GC Sanctified carapace: 6 all, 7 on first hit. +10 to resist psychic powers. All supernatural creatures within 20 metres gain -10 to willpower tests. Full armour against warp weapons and attacks. ===Sharlass=== WS: 50 S: 50 T: 50 Agi: 50 Int: 20 Per: 50 WP: 30 Movement: 10/20/30/60 Wounds: 22 Skills: Awareness +10, Concealment +10, Dodge +20, Silent Move +10, Tracking. Talents: Berserk Charge, Combat Master, Furious Assault, Frenzy, Heightened Senses (Sight, Sound, Smell), Lightning Attack, Step Aside, Swift Attack, Sound Constitution (2). Traits: Natural Armour (4), Natural Weapons, Quadruped, Size (Hulking), Sturdy, Unnatural Strength (x2), Unnatural Toughness (x2) Weapons: Bite (Dam 1d10+10 R) Armour: 4 on all locations (Natural Armour)
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