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== Abbin Mec == Male Human Cleric Level 3, HP 16 Str 10 Dex 10 Con 11 Int 14 Wis 18 Cha 16 <br/> Skills (6/level): Appraise 1:6 Diplomacy 2:10 (11 with Clerics) Heal 1:8 Knowledge: Arcana 2:7 Knowledge History 2:7 Knowledge: Nobility 2:7 Knowledge: Planes 2:7 Knowledge Religion 3:8 Linguistics 1:6 Perception 1:9 Sense Motive 1:8 Speed 20' Fort +4, Ref +2 Will +8 AC 18, BAB Melee 2 BAB Rng 2 Traits Human Affinity (+1 to Diplomacy Rolls for dealing with same profession) Eyes and Ears of the City (+2 to perception and it is now a class skill) Feats: Extend Spell (Spell duration is automatically doubled) Persuasive (+2 to diplomacy and intimidate rolls) Selective Channeling (Ability to not affect up to 3 targets from channeling) Languages: Common Ancient Half Badlander Proficiencies Simple Weapons (Skull Mace is the preferred weapon of the Lord of Skulls, it also doubles as a holy symbol and symbol of authority) Class Features (Cleric Domains Law, Protection) Touch of Law - You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Resistant Touch Power - Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Aura - Powerful Lawful Aura Channel Energy - 6 times per day 2d6 each time Spells (unless otherwise noted) Level 0 Detect Magic Stabilize Light Enhanced Diplomacy Level 1 Protection from Chaos Aspect of the Nightingale Divine Favor Shield of Faith Bless Level 2 Shield Other Protection from Chaos, communal Spiritual Weapon Wealth 2047 Bullets, 7 Tin Equipment # Cost Weight Medium Harness 75 30 Shield, wood 7 10 Mace, Heavy 12 8 sling ammo 20 0.2 10 backpack 2 2 blanket 0.5 3 bedroll 0.1 5 crowbar 2 5 hammer 0.5 2 flint & steel 1 Mirror 10 0.5 belt pouch 1 0.5 Rations 2 5 2 rope silk 10 5 waterskin 1 4 Explorer's * 8 compass 10 0.5 holy symbol Iron 5 1
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