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Lancer: In Golden Flame: Downtime
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==THWART THE CULT== An insidious presence is hiding amongst the Faith of the One. You got a taste of it on the Icebreaker, enough to know that it goes much deeper than a few random fanatics. Now you’re seeing the signs on Hell’s Gate. You’ve made a resolution: it won’t happen here too. Create a three-segment Cult Investigation clock on your character sheet, then roll: On 9 or less, fill in one segment. On 10-19, fill in two segments. On 20+, fill in three segments. Once you have segments ticked, you know – or at least strongly suspect – the identity of an important member of the Cult in Hell’s Gate. From now on, when not actively engaged in a mission, you can clear segments on your Cult Investigation clock for the following benefits: 1 segment: You may ask the GM one question about the Cult’s current activities. They must answer truthfully and as fully as possible.<br> 2 segments: You make a risky move against the Cult member you’re investigating. It will definitely succeed, unticking one segment of the Cult Influence clock, but it’ll cause controversy; untick a segment of the Station Stability clock too.<br> 3 segments: You make a confident move against the Cult member you’re investigating, and you either have ironclad evidence or can do it quietly. Untick one segment on the Cult Influence clock, tick one segment on the Station Stability clock.<br>
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