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MMMC: Felicity 357
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==Ancestry== :'''Adaptable''' - Characters start with a free Novice Edge of their choice (and must meet all the Edge’s Requirements). :'''Enhanced Attribute (Smarts)''': One attribute based on the animal’s strong point starts at d6 instead of d4 and can be raised to d12+1. :'''Heightened Senses''' ::''Hearing'': The character can hear a whisper up to a mile away if he knows to listen for it. It also gives him +2 to Notice rolls based on hearing. ::''Low-Light Vision'': The being ignores penalties for Dim or Dark illumination (but not Pitch Darkness). :'''Wall Walker''': The species may walk on vertical surfaces normally, or inverted surfaces at half Pace. :'''Small (Minor)''': Size and Toughness are reduced by 1. Size cannot be reduced below –1. :'''Quirk (Minor)''': The character collects random objects. :'''Awkward Shape''' (Minor): Mutant animals are humanoid, but they are not necessarily proportioned like humans. Mutant animals must disguise themselves while in public or risk panic (see the Mutants in Disguise rules below). Clothing must be specially made, as off-the-shelf clothing never fits right. Any gear that is worn costs twice as much as standard. :'''Outsider''' (Major): Mutant animals are not human and have no legal rights. Undisguised mutant animals take a -2 penalty on Persuasion rolls when interacting with most humans.
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